Modo Camera to OR Standalone

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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CarlosTena
Licensed Customer
Posts: 6
Joined: Fri Aug 14, 2015 7:27 pm

Hi.

Can anyone please post the correct procedure to export the camera animation to the OR standalone ?

Right now I've exported the scene to ocs.
Octane opens everything without issues or noticeable diferences.... but without any animation.
However, I only need the camera to orbit the scene, so I export the camera animation to alembic.
Importing the abc, Octane opens the timeline, and I can attach the new camera node to the scene ... BUT, that new node has no options nor inputs to set de camera focus or anything else.
It renderes completely defocused with no option.

Also, the camera is targeted to a geometry and once in octane, it losses that target so the orbit is incorrect. I´ve tried to bake all the camera settings and keyframes... but no way. Still out of focus and out of target.

Oh and one last thing... the animation begins at an icorrect time, and I can't see any option in octane to adress it.

I´ve been digging this forums looking for answers, and the only thing I've found is about the problem with the starting time ... but no fix in the topic.

Can any one please help with this ?

Thanks in advance !
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face_off
Octane Plugin Developer
Posts: 15717
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

If you tick Kernel->Animation->Camera Motion Blur - then the Modo camera path should be stored in the Octane Thin Lens camera node when you export to OCS/ORBX.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
CarlosTena
Licensed Customer
Posts: 6
Joined: Fri Aug 14, 2015 7:27 pm

Thanks a lot !

It works fine !!
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