Material nodes from Mesh node

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pam3ec
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Hello, forum!
1283352582-clip-171kb.jpg
How can I extract the materialnodes from meshnode, for editing and rendering each material separetly?
Or possible to drag&drop material from Node Inspector to Graph Editor after i picking material on a viewport?

Thanks, and sorry for my English
Win 7 x64 | MSI GTX560Ti HAWK | i7 2600K [email protected] | 16GB RAM
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Nostromo
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Hi,

At this moment there's no way to "extract" the materials from the pins. Could you please explain the benefit over modifying them directly in the node inspector ?

Thanks
/M
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pam3ec
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the benefit over modifying them directly in the node inspector is - possibility of rendering each material separate on testball, not all scene for viewing result. For my slow videocard its tightly. Probably developers will introduce this function in the future releases?
Win 7 x64 | MSI GTX560Ti HAWK | i7 2600K [email protected] | 16GB RAM
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matej
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You could also attach a material to other parts of the mesh - for testing purposes, for example.
The whole experience would be more flexible, I think.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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foxid
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It will be vary usefull to extract matnodes from meshnode. It will be helpfull for faster customize the scene.
q6600 gtx275 4gbRAM Win 7x86
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Nostromo
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Thank'y'all. We filed it as a request.

/M
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matej
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Cool! :D

I actually missed the ability to tweak those exported materials, for example mix a RGB node with texture to control diffuse tone, or any other such corrections. So this addition is quite rational.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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