Octane for Unity - Installation Guide (rev. July 31st, 2017)

A public forum for discussing and asking questions about the Octane for Unity Alpha

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dox
Licensed Customer
Posts: 12
Joined: Fri Jul 01, 2011 5:28 pm

I'm testing octane right now. Really like it.

Found one bug:
- In Active Render Mode I have switched from Camera type from Thin lens camera to baking camera and unity crushed

Also I've one question:
I really like Unity Post processing stack - especially Color Grading option to final Grade your image. At the moment as I can see it doesn't work. Are you planning to support it - to color grade your final image even more ?
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Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
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dox wrote:I'm testing octane right now. Really like it.

Found one bug:
- In Active Render Mode I have switched from Camera type from Thin lens camera to baking camera and unity crushed

Also I've one question:
I really like Unity Post processing stack - especially Color Grading option to final Grade your image. At the moment as I can see it doesn't work. Are you planning to support it - to color grade your final image even more ?
This should be possible through the render to texture option in the PBR render target. This takes all your Octane AOVs and feeds them in real time into a live Unity texture. This texture can be sent anywhere camera render target textures are supported - e.g. material maps, lightmaps/baking and g-buffer/ PPFX stack.
bashelmig
Licensed Customer
Posts: 5
Joined: Tue Nov 24, 2015 6:26 pm

I would also love to try this workflow incase there are more of these licenses available!
Argenzio
Posts: 1
Joined: Tue Aug 01, 2017 8:53 pm

I am Ruggero Corridori from ArchVizPRO https://assetstore.unity.com/publishers/13358, if possible i would like to try it too.
Thank you!
jackshadow.hide
Posts: 1
Joined: Wed Aug 02, 2017 8:06 am
Contact:

I love to test it too, is there any of these licenses available for me? :D
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

jackshadow.hide wrote:I love to test it too, is there any of these licenses available for me? :D
We went live, you can get Octane for Unity at https://unity.otoy.com/
monkeybrother
Posts: 9
Joined: Fri Sep 24, 2010 6:37 pm

Hi. I installed octane for unity using the installer and most things seem to work, but I have two questions:

1. Changing the "tiling" property for textures in the Unity "Standard" shader doesn't seem to work. Is this a known bug?
2. Octane materials aren't saved, at all. If I make a few glass/curtain materials (that I couldn't find a way to do in the standard shader), they're all gone when I reload unity/the scene. Every now and then I get an error saying something about "XML not created, canceling save" or some such. A bug?

Also, when loading the water/teapot orbx, I get no materials, might be connected to point 2?

Thanks.
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Xhed
OctaneRender Team
Posts: 239
Joined: Wed Jul 10, 2013 10:27 pm
Location: Breda, The Netherlands

1. Yes, this has been fixed internally and will be released in the next build. You can follow the progress here
2. This is also a known issue, which will be fixed soon.
- Rick
monkeybrother
Posts: 9
Joined: Fri Sep 24, 2010 6:37 pm

Xhed wrote:1. Yes, this has been fixed internally and will be released in the next build. You can follow the progress here
2. This is also a known issue, which will be fixed soon.
Yes, I saw later that 1 was reported several times, should have searched... Thanks for the info.
supalette
Posts: 1
Joined: Thu Aug 03, 2017 8:52 pm

Hi,

I tested the Unity plugin for a bit on my secondary machine. When I tried to do more test on my primary machine it told me the license is in use and I had to release through website. But I haven't exactly owned an license yet. It's blank on my subscription page. How should I unlock the license in case?

Thanks!
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