I'm testing octane right now. Really like it.
Found one bug:
- In Active Render Mode I have switched from Camera type from Thin lens camera to baking camera and unity crushed
Also I've one question:
I really like Unity Post processing stack - especially Color Grading option to final Grade your image. At the moment as I can see it doesn't work. Are you planning to support it - to color grade your final image even more ?
Octane for Unity - Installation Guide (rev. July 31st, 2017)
Moderator: ChrisHekman
This should be possible through the render to texture option in the PBR render target. This takes all your Octane AOVs and feeds them in real time into a live Unity texture. This texture can be sent anywhere camera render target textures are supported - e.g. material maps, lightmaps/baking and g-buffer/ PPFX stack.dox wrote:I'm testing octane right now. Really like it.
Found one bug:
- In Active Render Mode I have switched from Camera type from Thin lens camera to baking camera and unity crushed
Also I've one question:
I really like Unity Post processing stack - especially Color Grading option to final Grade your image. At the moment as I can see it doesn't work. Are you planning to support it - to color grade your final image even more ?
I am Ruggero Corridori from ArchVizPRO https://assetstore.unity.com/publishers/13358, if possible i would like to try it too.
Thank you!
Thank you!
- jackshadow.hide
- Posts: 1
- Joined: Wed Aug 02, 2017 8:06 am
- Contact:
I love to test it too, is there any of these licenses available for me? 

- ChrisHekman
- Posts: 1053
- Joined: Wed Jan 18, 2017 3:09 pm
We went live, you can get Octane for Unity at https://unity.otoy.com/jackshadow.hide wrote:I love to test it too, is there any of these licenses available for me?
- monkeybrother
- Posts: 9
- Joined: Fri Sep 24, 2010 6:37 pm
Hi. I installed octane for unity using the installer and most things seem to work, but I have two questions:
1. Changing the "tiling" property for textures in the Unity "Standard" shader doesn't seem to work. Is this a known bug?
2. Octane materials aren't saved, at all. If I make a few glass/curtain materials (that I couldn't find a way to do in the standard shader), they're all gone when I reload unity/the scene. Every now and then I get an error saying something about "XML not created, canceling save" or some such. A bug?
Also, when loading the water/teapot orbx, I get no materials, might be connected to point 2?
Thanks.
1. Changing the "tiling" property for textures in the Unity "Standard" shader doesn't seem to work. Is this a known bug?
2. Octane materials aren't saved, at all. If I make a few glass/curtain materials (that I couldn't find a way to do in the standard shader), they're all gone when I reload unity/the scene. Every now and then I get an error saying something about "XML not created, canceling save" or some such. A bug?
Also, when loading the water/teapot orbx, I get no materials, might be connected to point 2?
Thanks.
- monkeybrother
- Posts: 9
- Joined: Fri Sep 24, 2010 6:37 pm
Yes, I saw later that 1 was reported several times, should have searched... Thanks for the info.Xhed wrote:1. Yes, this has been fixed internally and will be released in the next build. You can follow the progress here
2. This is also a known issue, which will be fixed soon.
Hi,
I tested the Unity plugin for a bit on my secondary machine. When I tried to do more test on my primary machine it told me the license is in use and I had to release through website. But I haven't exactly owned an license yet. It's blank on my subscription page. How should I unlock the license in case?
Thanks!
I tested the Unity plugin for a bit on my secondary machine. When I tried to do more test on my primary machine it told me the license is in use and I had to release through website. But I haven't exactly owned an license yet. It's blank on my subscription page. How should I unlock the license in case?
Thanks!