I will thank you. We have to set ramp value to like 2000 or more because if it is less fire is so bright even with power level of just 0.1 Not sure why emmission power must be so low or fire is very very bright. Also we have to lessen the emission scaleBK wrote:Hi guys
I am not really a Phoenix power user, however, my test worked fine with Volume Gradient ramp node. Please try setting up the volume gradient ramp shown below and let us know how it goes. The attached file is created using a Demo version and the values will work according to unit setup. I hope you will find this helpful.
why do not absorbtion/scattering ramps work
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Hi Coilbook,coilbook wrote:I will thank you. We have to set ramp value to like 2000 or more because if it is less fire is so bright even with power level of just 0.1 Not sure why emmission power must be so low or fire is very very bright. Also we have to lessen the emission scaleBK wrote:Hi guys
I am not really a Phoenix power user, however, my test worked fine with Volume Gradient ramp node. Please try setting up the volume gradient ramp shown below and let us know how it goes. The attached file is created using a Demo version and the values will work according to unit setup. I hope you will find this helpful.
Thank you !! I Please make sure the interpolation type is set to "Linear", also scroll the Max grid value to find the right value.
Is there any chance to share a sample scene through PM?
Kind Regards
bk3d
bk3d
Thank you BKBK wrote:Hi Coilbook,coilbook wrote:I will thank you. We have to set ramp value to like 2000 or more because if it is less fire is so bright even with power level of just 0.1 Not sure why emmission power must be so low or fire is very very bright. Also we have to lessen the emission scaleBK wrote:Hi guys
I am not really a Phoenix power user, however, my test worked fine with Volume Gradient ramp node. Please try setting up the volume gradient ramp shown below and let us know how it goes. The attached file is created using a Demo version and the values will work according to unit setup. I hope you will find this helpful.
Thank you !! I Please make sure the interpolation type is set to "Linear", also scroll the Max grid value to find the right value.
Is there any chance to share a sample scene through PM?
I attached the sample scene. If you can tell me a proper max grid value that would be great. You can go to frame 28 of attached sim or resim it again.
- Attachments
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- Fire emission.zip
- (2.08 MiB) Downloaded 303 times
Thank you BK
I attached the sample scene. If you can tell me a proper max grid value that would be great. You can go to frame 28 of attached sim or resim it again.
Hi Coilbook,
Thank you very much for the file attachments. The grid value we use is 30, can play around 25 to 35.
We have attached the file for your reference. Please try these setting and let us know how it goes.
- Attachments
-
- Coilbook.7z
- (2.1 MiB) Downloaded 302 times
Kind Regards
bk3d
bk3d
I might just add that a physical fire usually does absorb a lot of light. Therefore, you want to make sure you have some absorption, otherwise the scattering spectrum will make sure that the full emissive power of the volume will be scattered towards the camera.
Also, it seems there was a phoenix window with some text in it , something like "Liquid/Temperature ( 300 : 2000)" - it seems that the first number (300) is the max value of temperature. Similar values are there for the other channels. When Christophe gets a chance he said he'll have a look to see if he can auto populate the max value of the ramp with this value from phoenix.
Also, it seems there was a phoenix window with some text in it , something like "Liquid/Temperature ( 300 : 2000)" - it seems that the first number (300) is the max value of temperature. Similar values are there for the other channels. When Christophe gets a chance he said he'll have a look to see if he can auto populate the max value of the ramp with this value from phoenix.