Hi Guys,
Any plans for Maya 2018 ? Also any news for the updates? spend a long time now with no news?
Cheers,
JO
MAYA 2018 and News??
Moderator: JimStar
- Jolbertoquini
- Posts: 1067
- Joined: Sun Aug 31, 2014 7:08 am
- Location: London
- Contact:
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w
- itsallgoode9
- Posts: 894
- Joined: Thu Apr 03, 2014 9:04 am
- Location: New York City
- Contact:
As far as general updates, I was told there will be no updates for upcoming months as they work on a fully refactored plugin. How many months, will we go without an updated, was not specified.
- Jolbertoquini
- Posts: 1067
- Joined: Sun Aug 31, 2014 7:08 am
- Location: London
- Contact:
Okay, please make sure you do, I think is great to review the plug but also is good to have a nice support aswell maybe a Maya version update in case we want use the new Maya features also a lot bug fixed on this version.BK wrote:Hi guys,
My apology for the delays. I will try my best to post our WIP updates, by the end of this week.
Cheers,
JO
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w
- itsallgoode9
- Posts: 894
- Joined: Thu Apr 03, 2014 9:04 am
- Location: New York City
- Contact:
If you could do that, I think that would be a great gesture to us users and keep us from feeling frustrated. At the very least, I'd love to see the current version updated to be compatible with 2018, as 2018 is supposed to be much more stable than the quite buggy 2017BK wrote:Hi guys,
My apology for the delays. I will try my best to post our WIP updates, by the end of this week.
From a practical standpoint, seeing some updates along the way of refactored plugin's progress would help prevent what happened the first time the plugin was refactored....which was the plugin being created in a vacuum and it ended up having to be scrapped in the end because it didn't meet the needs of any of the users. Even if it's not releasing test builds but some screenshots/videos or whatever.
- intelligentlight
- Posts: 17
- Joined: Thu Sep 02, 2010 5:51 pm
We're switching to Maya 2018.1 here now... When oh when will there be Maya 2018 support? 

--
Lead 3D Artist/Photographer, Sweden
Work: AMD Ryzen 9 5950X, 2 x ASUS ROG RTX3090, 128 Gb RAM
Home: AMD Ryzen 9 3900X, 1 x ASUS ROG RTX3070, 64 Gb RAM
Octane Render since 2012 <3
Lead 3D Artist/Photographer, Sweden
Work: AMD Ryzen 9 5950X, 2 x ASUS ROG RTX3090, 128 Gb RAM
Home: AMD Ryzen 9 3900X, 1 x ASUS ROG RTX3070, 64 Gb RAM
Octane Render since 2012 <3
- intelligentlight
- Posts: 17
- Joined: Thu Sep 02, 2010 5:51 pm
Great news, thanks!Goldorak wrote:Very soon!

--
Lead 3D Artist/Photographer, Sweden
Work: AMD Ryzen 9 5950X, 2 x ASUS ROG RTX3090, 128 Gb RAM
Home: AMD Ryzen 9 3900X, 1 x ASUS ROG RTX3070, 64 Gb RAM
Octane Render since 2012 <3
Lead 3D Artist/Photographer, Sweden
Work: AMD Ryzen 9 5950X, 2 x ASUS ROG RTX3090, 128 Gb RAM
Home: AMD Ryzen 9 3900X, 1 x ASUS ROG RTX3070, 64 Gb RAM
Octane Render since 2012 <3
- Jolbertoquini
- Posts: 1067
- Joined: Sun Aug 31, 2014 7:08 am
- Location: London
- Contact:
Thanks, is a positive news we really need some fix we was just on big trouble with our client on a big project cause the poor motionblur option on the plug. we had to export manually so many shots with full car setups to run in standalone (pain in the neck and space) cause a motion blur at the end we render without do the schedule and use Arnold to have a proper vector pass...Goldorak wrote:Very soon!
We really need a plug focus to productions for such basic feature.
But really happy to know something is happening from you side.
Thanks again.
JO
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w