hey ! i'm a vfx artist hand we all know that for integration you need a plane or something with a shadow catcher !
but for light its seems more complicated
my question is : how can i reproduce this texture for catch the light of a emiting objet ?
because for exemple if my ground is a shadow catcher and i want to output a light pass or something , the ground is obviously invisible !
so yeah if someone can help me with this ! thanks you !
Create a "light catcher" ?
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