Create a "light catcher" ?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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wrapthereal66
Licensed Customer
Posts: 89
Joined: Tue Jun 14, 2016 7:07 pm

hey ! i'm a vfx artist hand we all know that for integration you need a plane or something with a shadow catcher !
but for light its seems more complicated
my question is : how can i reproduce this texture for catch the light of a emiting objet ?
because for exemple if my ground is a shadow catcher and i want to output a light pass or something , the ground is obviously invisible !


so yeah if someone can help me with this ! thanks you !
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi wrapthereal66,
Using render pass layers, you should use "shadow pass" layer instead of shadow catcher and light pass ID as in screenshot.
Regards
Paride
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wrapthereal66
Licensed Customer
Posts: 89
Joined: Tue Jun 14, 2016 7:07 pm

So simple... thanks you so much ! :D
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