fading transparency on reflective floor

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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mitchino
Licensed Customer
Posts: 450
Joined: Thu Jul 14, 2016 4:49 pm

Can anyone help me with a small problem I'm struggling with?

I created a reflective floor and have an object standing on it. I want to use a circular black to white gradient in the opacity channel to fade the floor and reflection away at the edges.

Can't seem to get it working. Any help gratefully received!
niestudio
Licensed Customer
Posts: 265
Joined: Fri Aug 21, 2015 10:03 pm

Hi Mitchino,
Not sure what all you've tried, but you should be able to accomplish this with an image texture or a c4d gradient texture.
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floor_opacity.jpg
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bepeg4d
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Hi mitchino,
probably an issue with projection, firstly plug the texture in diffuse before using it in opacity, it should be more easy to visualize.
As niestudio pointed out, you can use a texture or a gradient shader, but please, avoid to use the c4d Gradient shader, and prefer the Octane Gradient shader instead. It does not need to be baked, and there is a Radial shortcut that creates all the necessary nodes, just correct the projection:
IMG_0432.jpeg
ciao beppe
coilbook
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Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

bepeg4d wrote:Hi mitchino,
probably an issue with projection, firstly plug the texture in diffuse before using it in opacity, it should be more easy to visualize.
As niestudio pointed out, you can use a texture or a gradient shader, but please, avoid to use the c4d Gradient shader, and prefer the Octane Gradient shader instead. It does not need to be baked, and there is a Radial shortcut that creates all the necessary nodes, just correct the projection:
IMG_0432.jpeg
ciao beppe
hi how can you do this in 3ds max
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