Hi Paul,
Great news, and thanks a bunch. I will be waiting for the update.
BTW Sorry, I don't have any similar scene with lower polygons but I'm sure there will be in future.
Prior scene has just 1.700.000 polygons. Is this too much for octane? I've been able to render this scene with octane without getting out of core on my nvidia gtx 1070 which has more than 40.000.000 polygons (it is not rendered as an animation though).
But what I'm trying to say is the 1.7b scene is exported directly from solidworks 40billion one is mostly modeled in Modo. So, 1.7B one may have some overnumbered polygon tags, long names, selection sets, bad triangles or something to confuse the octane's modo plugin to load scenes. I'm impiying because maybe you can find it somehow otherwise if I have a same problem with lighter scene, I'll share again by this topic.
Best,
Cem