Particle instancing problems

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

Hi

I'm trying to create a particle flow with lots of fluff. I've generated some hair and added that mesh to the particle source as a shape instance. The problem is my particle system seems to not be instancing but creating clones of the geometry when rendering. Hence when I set my particle count to anything high, it just doesnt appear in the render. It's odd because I don't get a warning message from octane, but I notice anything over a particle count of say 50 and it just renders blank.

So I've checked 'movable proxy' and 'object blur' for the meshes i'm adding to pflow.
Ive done the same for all the pflow objects in the scene, but I'm having no luck

Also there is no motion blur (ive checked the motion blur box in render settings and on all the pf source objects in the octane properties window.

What am I doing wrong? (also display of all particles is set to 100%)
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Pflow is tricky. I think you have to select an even in pflow dialog and check motion blur and moving proxies
darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

thanks colibook, I have selected the Pflow event ad made that a movable proxy. Doesn't appear to be working
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi darkline,
Developers are working around Pflow and investigating about possibility using proxies with it.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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