Standard Shader Tiling setting ignored?

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SteveElbows
Licensed Customer
Posts: 5
Joined: Sun Jul 09, 2017 10:34 am

Hi,

This is my first try with Octane in any form so apologies in advance for any newbie errors I make!

Anyway, I just subscribed (to Octane VR blender) so I could give it an initial try. Was happy to get it up and running without any installation issues, using 2nd release candidate of unity 2017.1.

As per the thread title, It seem like the Tiling settings of materials that use the standard shader are being ignored by octane. Is this a known issue and are there plans to support it? Thanks.
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Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
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Thanks for feedback. We want to fix any mismatches. Can you share screenshot just to confirm there issue? Thanks!
SteveElbows
Licensed Customer
Posts: 5
Joined: Sun Jul 09, 2017 10:34 am

Cheers, here is a screenshot with the unity editor view on the left and the render on the right.

Image
ChrisHekman
OctaneRender Team
Posts: 1058
Joined: Wed Jan 18, 2017 3:09 pm

Thank you for your feedback.

I just checked it and it looks like we implemented tiling for the secondary detail albedo maps but somehow not applied it to the regular albedo maps.
We'll add it in.

C
SteveElbows
Licensed Customer
Posts: 5
Joined: Sun Jul 09, 2017 10:34 am

Thanks. Please let us know when it is available.
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