Glowing Edges on Alpha Channel Problem
Moderators: ChrisHekman, aoktar
- nexusdesigns
- Posts: 28
- Joined: Sun Feb 19, 2017 11:31 pm
Awesome thanks a lot. This fixed the jaggy edges in the demo scene but i still get the jaggy in the multipass render of my new animation that I'm currently working on for a client do you know how to fix it ? i checked the camera tag settings and that fixed the demo scene problem from last time the only thing is in my multi passes of the animation, I currently work on have very jaggy edges that's the only thing i need to get fixed please btw should i stay at version 3.05.3 or should i better download an older version ? I'm new to the octane renderer and saw a lot of people still using octane v 3.02 I don't know if it's better to downgrade or stay at my current version ?
Please send me that small part of your objects with current settings. I don't believe there is any bug for that. Propably you're missing somethings for correct usage. You have to check results on compositing software not in Picture Viewer. Picture viewer is not capable to show the alpha applied results of octane.
Btw 3.05.3 is highly stable and best build and 3.06 is approaching to stable.
Btw 3.05.3 is highly stable and best build and 3.06 is approaching to stable.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- nexusdesigns
- Posts: 28
- Joined: Sun Feb 19, 2017 11:31 pm
ok thank you very much. I did now an example project very quickly because i can't share the clients project that I'm working on that's why i made a very simple project with cubes. When I render the scene i get the edges in my passes for example in my z-depth pass and reflection pass, i imported the footage inside after effects and I'm still seeing the jugy edges
Thanks a lot again for your help I really appreciate it
Thanks a lot again for your help I really appreciate it

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- example scene.zip
- Example Scene
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- nexusdesigns
- Posts: 28
- Joined: Sun Feb 19, 2017 11:31 pm
Thank you very much now the passes look great the only pass i see in after effects with the jagged edges is the z-pass
- Attachments
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- screenhoot of the z-pass render
- Screenshot_5.png (2.44 KiB) Viewed 3760 times
Please check my this video
https://docs.otoy.com/#cinema-4d-v3-plu ... er-z-depth
Whole thing is not so hard. Only thing you need to don't change default settings and save as 16/32 bit linear exr/tiff/psd. Pass tonemap type=linear.
https://docs.otoy.com/#cinema-4d-v3-plu ... er-z-depth
Whole thing is not so hard. Only thing you need to don't change default settings and save as 16/32 bit linear exr/tiff/psd. Pass tonemap type=linear.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- nexusdesigns
- Posts: 28
- Joined: Sun Feb 19, 2017 11:31 pm
ok thank you very much I did now a quick test render and the z-pass looks now also perfect
Thanks a lot again you can mark this post as solved
You're really awesome Ahmet
I highly appreciate your help!
Thanks a lot again you can mark this post as solved
You're really awesome Ahmet

I'm glad that worked on you. Thanks to you too! Good lucks on your work!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I can't wrap my head around this, always getting fringes in AE ... 3.06.2 ...
To get a proper Alpha I have to use the following settings:
Cam Imager
- uncheck "pre-multiplied alpha"
- uncheck "disable partial alpha"
Kernel settings
- check "Alpha channel"
- uncheck "keep environment"
Render passes
- check "Save beauty" as p.e. PNG 16bit
- Image color profile "Linear"
- Tonemap type "Linear"
Is this correct?
And if so, how do I use the Z-depth pass then? For it to work Tonemap Type has to be set to "Tonemapped" - correct?
To get a proper Alpha I have to use the following settings:
Cam Imager
- uncheck "pre-multiplied alpha"
- uncheck "disable partial alpha"
Kernel settings
- check "Alpha channel"
- uncheck "keep environment"
Render passes
- check "Save beauty" as p.e. PNG 16bit
- Image color profile "Linear"
- Tonemap type "Linear"
Is this correct?
And if so, how do I use the Z-depth pass then? For it to work Tonemap Type has to be set to "Tonemapped" - correct?
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