Geometry pieces missing when rendering...

Poser (Integrated Plugin developed by Paul Kinnane)

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Tigersan
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Posts: 117
Joined: Sun Aug 09, 2015 12:54 am
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I have encountered issues with some older pieces of architecture, with low resolution meshes.
Just like on the picture i have included, pieces of wall are missing, part of the pavement, and the
geometry isn't lit correctly as you can see on the right side of the picture on the road... Is there
a way to make Octane work properly in this case? Why does poser render it just fine and octane cant?
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Geometry
Geometry
Issue
Issue
My Artstation profile: https://www.artstation.com/tigersan
Software: Poser 11 Pro, Octane Studio 2020.1.5.104, Adobe Suite

My RIG:
Operating system: Windows 10 Pro 64
CPU: Ryzen 5900x
RAM:128GB RAM
GPU: 2x Nvidia 3090
HDD: 2x WD Gold 7.68TB U2 NVME
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Try adjusting the Kernel->Ray Epsilon.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Tigersan
Licensed Customer
Posts: 117
Joined: Sun Aug 09, 2015 12:54 am
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Hmm... that didnt do much... :/
My Artstation profile: https://www.artstation.com/tigersan
Software: Poser 11 Pro, Octane Studio 2020.1.5.104, Adobe Suite

My RIG:
Operating system: Windows 10 Pro 64
CPU: Ryzen 5900x
RAM:128GB RAM
GPU: 2x Nvidia 3090
HDD: 2x WD Gold 7.68TB U2 NVME
User avatar
face_off
Octane Plugin Developer
Posts: 15728
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

If the Ray Epsilon was not the issue, it could be the normals for the geometry are wrong. Try turning OFF smoothing on the Octane material. You can also display the 3 Normals Render Passes, which might provide an indication of the problem.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
samhal
Licensed Customer
Posts: 227
Joined: Wed Apr 24, 2013 1:15 pm
Location: Austin

face_off wrote:If the Ray Epsilon was not the issue, it could be the normals for the geometry are wrong. Try turning OFF smoothing on the Octane material. You can also display the 3 Normals Render Passes, which might provide an indication of the problem.

Paul
I agree with this. Matter of fact, I usually turn smoothing off on all flat surfaces. It should clear up the problem you're seeing.
i7 6800K (6 core), 24 GB, GTX 1080 8gb, Titan X 12gb
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