Hello.
I have a simple scene where the cover of a pocket folder is casting a shadow. However, the shadow stops before it should. Take a look at the screen shot. I thought i could fix it by adjusting the Phong tag but its not helping.
Shadow stopping before it should
Moderators: ChrisHekman, aoktar
- RSgraphics
- Posts: 143
- Joined: Wed Aug 03, 2016 4:04 pm
Well, i think i smacked some sense into octane, accidentally.
I was working at actual size. So this object was roughly 12 x 12 inches. I thought maybe octane had an issue with working at this small of a scale since the defaults for an area light is pretty big. So I scale the whole scene up really big, the scaled it back down to 12x12 inches. Now that shadow issue isnt there.
I have to say, that is buggy behavior
I was working at actual size. So this object was roughly 12 x 12 inches. I thought maybe octane had an issue with working at this small of a scale since the defaults for an area light is pretty big. So I scale the whole scene up really big, the scaled it back down to 12x12 inches. Now that shadow issue isnt there.
I have to say, that is buggy behavior

Please read rayepsilon from manual.RSgraphics wrote:Well, i think i smacked some sense into octane, accidentally.
I was working at actual size. So this object was roughly 12 x 12 inches. I thought maybe octane had an issue with working at this small of a scale since the defaults for an area light is pretty big. So I scale the whole scene up really big, the scaled it back down to 12x12 inches. Now that shadow issue isnt there.
I have to say, that is buggy behavior
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw