Octane Scatter onto plane with material displacement

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Bowser16NB
Licensed Customer
Posts: 29
Joined: Fri Mar 21, 2014 5:01 am

Hello,

I have a default plane that has a material with significant displacement applied.

When I create a simple Octane Scatter with a sphere inside and drag my plane into the 'Surface' distribution,,the spheres map to the flat 'pre-displaced' plane,,,,NOT the displaced plane.

I've tried using c4d's native displacer effector and mapping in my displacement map that way however max segments limit the quality and slow down performance.

Here are my questions:

1.) Is there a way to get octane scatter to map to an object that has material displacement applied. For example, I have a terrain with large peaks and valleys. I want the scatter to map accordingly to these high and low areas. I DO NOT want the scatter to be applied only to the predisplaced flat geometry.

2.) Does anyone know if there's a way to bake your material displacement and/or convert it to hard surface geometry?

I'm in Octane C4D v3.06.2

Thanks
NB
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aoktar
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Bowser16NB wrote: 1.) Is there a way to get octane scatter to map to an object that has material displacement applied. For example, I have a terrain with large peaks and valleys. I want the scatter to map accordingly to these high and low areas. I DO NOT want the scatter to be applied only to the predisplaced flat geometry.
Have you tried position parameters with a texture in scatter object?
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Bowser16NB
Licensed Customer
Posts: 29
Joined: Fri Mar 21, 2014 5:01 am

Hi aoktar,

I tried that method and it kind of works however it doesnt map exactly to the surface and it inconsistent in many areas. Is there a way to bake hard surface geometry from a material displacement? Or is there a solution that could be made?

NBP
RahiSan
Licensed Customer
Posts: 134
Joined: Sat Apr 12, 2014 7:55 am

Hi,

depending on how accurate you need it to be you could use the displacer object to deform your plane.
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