Release Notes for Octane Render SketchUp Plugin 3.06.4.5
Changes in This Release
This release now includes a plugin for the Apple MacOS version of SketchUp. The Mac version has all the same features as the current Windows build, and the two versions will be kept synchronised in future releases.
Please note that, like the Windows version, the Mac plugin requires an Nvidia video card compatible with CUDA 8.0. Most recent production Macs have AMD or Intel cards; to use this plugin you will need an older Mac with an Nvidia card, a desktop Mac Pro that has been upgraded with an Nvidia card, or a system with an external GPU.
The Mac installer is not signed yet; we're still organising the details. For the moment, if Finder gives you an error when you run the installer, you can override this and run it by right-clicking on the installer and selecting Open from the popup menu.
The Windows build is unchanged from the previous release (except for updating the build number to match the Mac version).
About This Release Series
The 3.06 release series represents a thorough redesign of the plugin's user interface. The plugin now uses a separate window of its own, similar to the standalone Octane Render application. You can open this window through the Octane button on the SketchUp toolbar, or from SketchUp's Extensions menu.
The Octane plugin window is built from a set of panels similar to the standalone app:
* The Scene Outliner (on the left in the default layout) shows an expandable list of all nodes in the Octane version of the scene. This panel also has tabs giving access to the LiveDB and the local database.
* The Render Viewport (top) shows the image rendered by Octane. This was originally a separate window in earlier versions of the plugin.
* The Node Graph Editor (bottom) depicts a "sandbox" that shows only the material nodes (and linker nodes connecting them to the geometry); the rest of the node graph (geometry, rendering options, etc) is hidden. You can manipulate the material nodes in the same way you would in the Octane standalone app.
* The Node Inspector (right) shows the full details of any selected node, and allows them to be edited by hand.
You can learn more about the new user interface from the manuals and tutorial videos for the Octane SketchUp plugin and the Octane Render standalone application:
* Added an option to "pause" the connection between SU and Octane. When paused, changes to the SU scene will not be copied to Octane; this allows you to make complex changes to the SU scene without the Octane scene being updated for every step, and then update it all at once when you unpause. There are now toolbar buttons for the Pause and Rebuild actions.
* When you add a new camera view in SketchUp, a corresponding render target node will be created in Octane. The camera position and render settings are tracked separately for each render target, and will be saved with the SketchUp model in your .SKP file. When switching cameras, the corresponding render target is selected in the scene outline.
* There are no longer separate menu options for converting a SketchUp material to an Octane one, or for creating a new Octane material from scratch. These are no longer necessary since the new GUI window provides equivalent functionality. Converting a material from SketchUp to Octane is not a separate operation now; it happens automatically as soon as the material is used.
* All information about Octane materials is now saved with the SketchUp scene in the .SKP file. Unlike earlier versions, all texture graphics are included in this; textures are no longer saved in a separate directory. The saved scene also records any changes you make to the material nodes through the node graph editor. This has two important consequences:
* You can now transfer a scene file to another computer, or send it to another user, without losing the texture information.
* Scene files containing Octane plugin data are necessarily larger (sometimes much larger) than they were as plain SketchUp scenes, since they now contain all of the image files needed to reconstruct the Octane textures.
Software (Windows version):
* SketchUp 2015, 2016, or 2017 for Windows x64; SketchUp 2017 is recommended * Microsoft Windows 7, 8, 8.1, or 10 for x64 * The plugin is not compatible with any x86 (32-bit) version of SketchUp or Windows
Software (Mac version):
* SketchUp 2017 for MacOS * MacOS 10.11 (El Capitan) or 10.12 (Sierra) * The plugin is not compatible with any version of MacOS earlier than 10.11
* 64-bit Intel or AMD CPU * One or more recent model Nvidia GPU cards * Nvidia drivers 353.x or later; CUDA 8.0 support is required * The plugin is not compatible with AMD or Intel GPUs
The installer has been completely rewritten. There are now separate installers for the SketchUp 2016 and 2017 versions of the plugin. You can install both versions on the same computer; they are now treated as separate applications. (The 2016 version of the plugin is also compatible with SketchUp 2015, although you will need to manually edit the install location.)
We recommend uninstalling all previous versions of the SketchUp plugin before installing the latest version.
Please note that stable and test releases will not be identified by any special version numbers. Because of potential compatibility issues if different builds of the Octane engine are run on the same system, we believe it is more important to keep plugin version numbers synchronised with the corresponding build of the standalone Octane application and the Octane SDK. If you are having problems, the first thing you should check is that you do not have different versions of other Octane products installed.
If you have a support issue, please provide the following information: - Operating system (e.g. Windows 8.1 x64) - CPU type (e.g. Intel Core i7) - Amount of RAM - Graphics cards - model (e.g. Nvidia GTX 690 with 4GB) - Nvidia driver version (e.g. 365.10) - SketchUp version (e.g. SketchUp Pro 2016 version 16.1.1449 64-bit) - Skatter version (if you have it installed; e.g. Skatter 1.2.0) - OctaneRender for SketchUp version (e.g. 3.06.4.5)
The most important part of resolving a problem is our being able to reproduce the problem, so please provide as much detail as possible!
These changes were made in earlier 3.x releases of the plugin, and are still relevant in the latest release:
* Like the Octane 3 standalone version, the SketchUp plugin uses the new single sign-on system. You still need to have purchased a license for the SketchUp plugin, but it will now be checked automatically when you log in using your Otoy account credentials; you no longer need to keep track of user IDs and passwords for individual licenses. The new authorization management window is a modal dialog where the user can sign out and sign in. It also informs the you under which name you are signed in and if that sign-in was in offline or online mode. When a user signs out, all of your licenses which were activated on this computer will be deactivated. This requires that all these licenses are currently not in use by other Octane processes; if that is not the case the sign out will fail.
* Because most rendered images are now stored in your computer's main RAM instead of your video card's RAM, all Octane 3 applications, including the SketchUp plugin, will frequently use a good deal more memory than their Octane 2 equivalents, especially for high resolution renders. You should keep this in mind when upgrading.
* 3.03+ releases include experimental Pascal GPU support. Please note that we are still working on performance issues there.
* Support has been added for the Skatter plugin's Render Only mode.
We hope to fix these in a coming update:
* Custom resolution in the material preview does not work.
* Material picking is not fully working yet.
* Once a texture has been copied from SketchUp to the Octane version of the scene, any changes made to either version of the material are not reflected in the other version. (This is a simplification applied to ensure the two versions of the material are handled correctly in this version of the plugin; we intend to add automatic transfer of changes from one to the other in future, where the different properties and behaviour of Octane and SketchUp materials allows it.)
* Importing materials directly from the LiveDB can crash the plugin. Materials can be brought in by copy and paste instead.
* Re-applying the same texture after an undo may fail to work. This is a bug in SketchUp, not related to the Octane plugin.
3.06.4.5 - New Mac build.
3.06.4.0 - Highlight render target when changing camera; add pause and rebuild buttons.
3.06.2.5 - Track separate render targets for each SketchUp camera; add menu command to rebuild the Octane scene.
3.06.1.4 - Fix slow geometry transfer when render window is not open; add scene outliner to default view; save workspace layout with scene file.
3.06.1.2 - Initial public test release with the new user interface.
Last edited by CaptainCrowbar on Sun Mar 11, 2018 10:02 pm, edited 1 time in total.
Thank you for your feedback. Cap is currently resolving the remaining Octane Geometry building issues identified. In addition, direct contact has been established with the Laubwerks team to resolve any compatibility issues between our software and theirs. These efforts combined shall allow us to resolve these issues promptly.
We definitely need a bug fix that prevents Octane from pausing. It seems that Octane keeps running in the background. And please try to come up with a different solution than the button - Octane shall stay completely inactive when being paused or closed.
Finally we see that some work is done. But the plugin is still not usable...
Without material pick we cannot do anything.
You guys can easly see that its just wrong...because we cannot use it to work.
The way the plugin is right now there are better alternatives.... For exemple.
I open SU without any plugin and start modeling. Open Octane Standalone In SU export as object obj. In Octane Standalone I import .Obj, apply materials, Render targets, etc etc In SU I export. Obj everytime I make a big change, or anytime I want. In Octane Render I just updatebthr geometry
Well... I still use the 2014 version of the plugin. I think a realese should be more stable.
No wait... It always try to create octane geometry and load proxies... even before I can access the octane toolbar to stop it... some old files crash and I cannot even try to clean the octane data, since octane is running and crashes sketchup before i get access to the menus...
I can't use these continual betas for production. I'm STILL using TIG's exporter to standalone. Considering the current v3 plugin resembles standalone, I like the stability of exporting out as I go while still having the ability to edit things if need be.