Object ID pass

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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SteFrnkRss
Licensed Customer
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Joined: Thu May 05, 2016 8:46 am

Hi

Is the Object ID pass working as expected?

I'm rendering an Object ID pass but when I try and select and ID channel in after effects I get no results. Is there some workflow I'm unaware of here?

Shouldn't the exr have some data contained inside that I can pull a matte from with the ID Matte effect in AE?

I know I can use render layer masks- but I have many objects I need mattes for in my scene, which would mean a jump in render times.

Thanks
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aoktar
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What's geometry engine in render settings? It should be on default option
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bepeg4d
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Hi SteFrnkRss,
did you try with Material ID?
Alternatively, you can use the object tag to define different Object color masks in the Object Layer tab.
ciao beppe
SteFrnkRss
Licensed Customer
Posts: 2
Joined: Thu May 05, 2016 8:46 am

Hi guys

Thanks for the quick reply.

Aoktar:
Geometry engine is set to Resend Only Updated Object. Geometry Control Auto Detect.

Bepeg4d:

Yes, using the materialID with a key effect in after effects gives me a matte I can use as a workaround.

But the key would mix different objects. Unless I assign pure R G B to each of the objects- which would limit me to three colours. In vray there was a multimatte pass where I could render as many R G B passes (splitting the multiple objects across different passes) as I needed for the scene. Giving me a unique colour per object.

The IDentifier effect in AE tells me there is 'No suitable integer channels available' - so I'm guessing the data in the pass is purely RGB, which wouldn't work with IDentifier/ ID matte or the Nuke equivalent?


Cheers
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