Displacement at higher resolution
Moderators: ChrisHekman, aoktar
As @fatrobotsneedlove suggest, I am re-posting here. I want to render 8k wallpapers an I am using 8k c4d shaders in my noise nodes and the way displacement is done gives very very bad results like stairs effects. I tried to use recently introduced filters but that doesn't help. It's removing details which is the expected way for this to work. I attached the c4d file. Cheers
Last edited by jmd on Sun Jun 25, 2017 12:49 am, edited 1 time in total.
8k texture without tiling is not enough for giving the detailed results on 8k closeups. Octane displacement is using voxels so you see stairs. Why don't you use a tilable image rather than a c4d noise + blur effect in displacement? Combination of both is causing to spend a lot of prerendering in cpu for preparation of displacement image.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw