In the 3DS Max plugin, creating a basic "Octane Light" never gives me consistent results. Either it's way too bright or does not emit light at all no matter what power setting I put. Is there a certain way I have to create these? And what setting do I need to put into the "Units Setup" options under the Customize menu?
Thanks!
How do I use Octane Lights correctly?
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- Straticus77
- Posts: 18
- Joined: Fri May 27, 2016 5:47 am
Windows 7 Pro x64
Cooler Master HAF X Case
Gigabyte GA-Z97X-Gaming G1 WIFI-BK Motherboard
Intel i7 4790k @ 4.00 GHz
32GB G.Skill Trident X RAM
1x EVGA GTX Titan X SC
1x EVGA GTX 780 Ti SC w/ ACX 2.0
EVGA SuperNOVA 1000w P2 80+ PLATINUM Power Supply
Cooler Master HAF X Case
Gigabyte GA-Z97X-Gaming G1 WIFI-BK Motherboard
Intel i7 4790k @ 4.00 GHz
32GB G.Skill Trident X RAM
1x EVGA GTX Titan X SC
1x EVGA GTX 780 Ti SC w/ ACX 2.0
EVGA SuperNOVA 1000w P2 80+ PLATINUM Power Supply
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi Straticus77,
Octane Render thinks in meters, values entered are considered meters.
That said, value expressed in watt can be calculated considering simulated light source and its efficiency.
Personally for simulated illumination, I recommend using mesh emitters.
https://docs.otoy.com/3DS_Max_Reference ... ight=light
https://docs.otoy.com/3DS_Max_Reference ... s%7C_____1
https://en.wikipedia.org/wiki/Luminous_efficacy
Regards
Paride
Octane Render thinks in meters, values entered are considered meters.
That said, value expressed in watt can be calculated considering simulated light source and its efficiency.
Personally for simulated illumination, I recommend using mesh emitters.
https://docs.otoy.com/3DS_Max_Reference ... ight=light
https://docs.otoy.com/3DS_Max_Reference ... s%7C_____1
https://en.wikipedia.org/wiki/Luminous_efficacy
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- Straticus77
- Posts: 18
- Joined: Fri May 27, 2016 5:47 am
Thank you for all the help you've given me the last few days! I'll go ahead and use mesh emitters then.paride4331 wrote:Hi Straticus77,
Octane Render thinks in meters, values entered are considered meters.
That said, value expressed in watt can be calculated considering simulated light source and its efficiency.
Personally for simulated illumination, I recommend using mesh emitters.
https://docs.otoy.com/3DS_Max_Reference ... ight=light
https://docs.otoy.com/3DS_Max_Reference ... s%7C_____1
https://en.wikipedia.org/wiki/Luminous_efficacy
Regards
Paride
Windows 7 Pro x64
Cooler Master HAF X Case
Gigabyte GA-Z97X-Gaming G1 WIFI-BK Motherboard
Intel i7 4790k @ 4.00 GHz
32GB G.Skill Trident X RAM
1x EVGA GTX Titan X SC
1x EVGA GTX 780 Ti SC w/ ACX 2.0
EVGA SuperNOVA 1000w P2 80+ PLATINUM Power Supply
Cooler Master HAF X Case
Gigabyte GA-Z97X-Gaming G1 WIFI-BK Motherboard
Intel i7 4790k @ 4.00 GHz
32GB G.Skill Trident X RAM
1x EVGA GTX Titan X SC
1x EVGA GTX 780 Ti SC w/ ACX 2.0
EVGA SuperNOVA 1000w P2 80+ PLATINUM Power Supply
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi Straticus77,
To reduce noise and speed up your renders using geometries as simple as possible.
Using a sphere, for example, make a sphere with 4 or 6 segments.
Regards
Paride
To reduce noise and speed up your renders using geometries as simple as possible.
Using a sphere, for example, make a sphere with 4 or 6 segments.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid