ref position pass

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nelsig
Licensed Customer
Posts: 3
Joined: Mon Feb 13, 2017 7:02 pm

Hello,

I'm trying to find a way to create a mask on a moving object in Nuke... I usually have a ref position pass to do it ... but can't figure out how to render something similar from octane ... I 've found only the world position pass ... is there a way to render this in octane ?

Thanks a lot for your help
Mac Pro Mid 2012 / Sierra / 32Gb / GTX 980 / GTX 780 / GTX 660 TI
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