Hey guys,
I'm dissolving an object with the xpfragmenter object but can't get motion blur rendering with Octane. The simulation is cached and if I apply an ObjectTag to the xpfragmenter, I can't enable the particle engine. I'm I missing something or is it just not possible?
Motion Blur with x-particles / xpfragmenter
Moderators: ChrisHekman, aoktar
Can you post a sample to let me check?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yes, of course, sry, forgot about it in the first place. It's a simplified version of the project file but the problem stays the same. Thank you. 
- Attachments
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- XP_Fragmenter_sample.rar
- (102.6 KiB) Downloaded 115 times
6850k // 32 GB // 1080, 1080 Ti, 2080 Ti // Win 10 // C4D 19.068
Object tag with motionblur parameter and connect_poly=OFF in fragmenter is required parameters. This motionblur option needs to have constant amount of vertexes.
- Attachments
-
- XP_Fragmenter_sample.rar
- (94.7 KiB) Downloaded 132 times
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw

