Dear Octane Users,
I want to use falloffmap with opacity channel but at the same time, I want the polygons facing backwards totally invisible.
I have multiplied the side with falloffmap, it didn't work.
I have used mix material node where "side" was assigned to amount, falloff map and rgbspectrum were assigned texture 1 and 2, respectively, but that didn't work either.
Any suggestions?
Thank you.
Combining Falloffmap with Side node
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Hi SphericalChicken,
here it seems to work as expected, pleas try with the attached scene: ciao beppe
here it seems to work as expected, pleas try with the attached scene: ciao beppe