Update selected objects only on GPU

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senorpablo
Licensed Customer
Posts: 163
Joined: Sun Jun 28, 2015 2:52 am

It would be great if there was a way to update selected objects rather than sending the entire scene, including large textures, back to the GPU. This way, when you're working on one piece of geometry, you don't have to wait minutes to get an update. A right click sub-menu seems like a handy way to implement the UI: "Update selected objects"

Anyone else think this would be a handy feature?
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paride4331
Octane Guru
Posts: 3833
Joined: Fri Sep 18, 2015 7:19 am

Hi paulforgy,
Movable proxy is the solution:
https://docs.otoy.com/3DS_Max_Reference ... ight=proxy
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
senorpablo
Licensed Customer
Posts: 163
Joined: Sun Jun 28, 2015 2:52 am

paride4331 wrote:Hi paulforgy,
Movable proxy is the solution:
https://docs.otoy.com/3DS_Max_Reference ... ight=proxy
Regards
Paride
Thanks, good to know. I thought that only updated object transforms.
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