Point Color work around

Houdini Integrated Plugin

Moderator: juanjgon

anodin
Licensed Customer
Posts: 19
Joined: Wed Sep 30, 2015 3:51 am

Yes i saw, it use a grayscale gradient and then a lookup to apply colors gradient.

i don't understand why a vector3 uvw can't be transfer to vector3 rgb ?

It will be a futur update or it will never append ?
ThomasRonning
Licensed Customer
Posts: 1
Joined: Sun Nov 20, 2016 12:50 pm

So when will Octane support attributes?
tigher
Licensed Customer
Posts: 28
Joined: Fri Dec 25, 2015 5:40 pm

Can octane please support limitless custom attributes of float and vector types. Please. Just knowing if this is being worked on would be nice, it's the most important feature.
rohandalvi
Licensed Customer
Posts: 169
Joined: Tue Apr 20, 2010 7:39 am

I don't think it will happen till octane 3.1, which is when we'll get programable shaders. That should give the ability to read attributes. With the current timeline I'll say that won't happen till October or November. That's my guess.

Unless if the new C API will allow the developers to do that. I don't know what that means but it's mentioned in the OTOY slides from their GTC 2017 presentation. That's a feature in 3.07 which should be available in about 3-4 weeks. The developers said that they're going to go stability tests for the next 2 weeks and then announce availability.

https://www.slideshare.net/mobile/OTOYI ... 7-76278133


Also I have figured out a way to read point colours in Houdini. Not just float values. I'll make a tutorial for it soon.

Here's the link to that thread. What's shown their uses all 3 uv channels but after another user explained you can store point colours using just 2 uv channels.

viewtopic.php?f=9&t=61155

Regards
Rohan
anodin
Licensed Customer
Posts: 19
Joined: Wed Sep 30, 2015 3:51 am

Wow Thx Rohan
Good trick during the waiting ^^
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