Limit Texture Size

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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DanielPaul
Licensed Customer
Posts: 18
Joined: Fri Nov 04, 2016 3:15 pm

Hey guys,

is there a way to limit the texture size, octane loads to the gpu?
If i have a 4K map i would like to tell octane to load only a 2k version of it in to the ram.

In blender there is a "simplify" option to limit all textures for the raytracer. Somethin like that would be amazing.
Or maybe an "per shader" option like it is used for the viewport texture resolution.

Cheers Daniel
DanielPaul
Licensed Customer
Posts: 18
Joined: Fri Nov 04, 2016 3:15 pm

Anyone?
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Terryvfx
Licensed Customer
Posts: 377
Joined: Tue Dec 30, 2014 12:43 am

I'm certain this could simplify things but then again I'm used to just downscale a version of my textures in PS if I need to.
ceen
Licensed Customer
Posts: 113
Joined: Wed Jun 10, 2015 9:43 pm

Bumping this thread up. Is there away to determine the max texture size which is shoved into the GPU? Let's say I have a 8K texture but during rendering want to size it down to 4k to for performance? In unity you can handle it that way for example.
3080ti
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