Scatter and poly count

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Kretschi
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Joined: Thu May 26, 2016 4:59 pm

Hi,

I see that the distribution of the Octane Scatter depends on the topology of the object (in Surface mode)
This behaviour is mostly not so useful...

Is this a bug or do I miss something?

Is there a way to get an even distribution without changing the topology?


Thanks, Andreas.
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aoktar
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It's about its algorithm not a bug. You can use cloner for better distribution or fix the topology.
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Kretschi
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Joined: Thu May 26, 2016 4:59 pm

aoktar wrote:It's about its algorithm not a bug. You can use cloner for better distribution or fix the topology.

Is it possible to chose a different algorithm in future updates?
Cloner is not an option when dealing with ten-thousands of clones..
topology is also not handy when I have a big landscape and need only high polycount on certain spots...


Thanks again!
TonyBoy
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Just thinking about your issue, could you avoid the local sub-division by using Octane Displacement with a vertex map and/or a height map image. That would permit a uniform distribution using the Octane algorithm.
Kretschi
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TonyBoy wrote:Just thinking about your issue, could you avoid the local sub-division by using Octane Displacement with a vertex map and/or a height map image. That would permit a uniform distribution using the Octane algorithm.
Hi,

That would be a possibility but I need to sculpt certain area's by hand...

Andreas.
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Terryvfx
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Can't you just use a general scatter object and then use several more with custom geometry patches to clone onto? this option should give you more control anyways.
Kretschi
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Terryvfx wrote:Can't you just use a general scatter object and then use several more with custom geometry patches to clone onto? this option should give you more control anyways.
What do you mean with 'custom geometry patches'?


Thanks.
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aoktar
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Kretschi wrote:
Terryvfx wrote:Can't you just use a general scatter object and then use several more with custom geometry patches to clone onto? this option should give you more control anyways.
What do you mean with 'custom geometry patches'?


Thanks.
Dummy distribution object with better tesellation.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Kretschi
Licensed Customer
Posts: 42
Joined: Thu May 26, 2016 4:59 pm

aoktar wrote:
Kretschi wrote:
Terryvfx wrote:Can't you just use a general scatter object and then use several more with custom geometry patches to clone onto? this option should give you more control anyways.
What do you mean with 'custom geometry patches'?


Thanks.
Dummy distribution object with better tesellation.

Yes, that is what I also did. (it's only not so handy when I change my original in a later stage...)


Thanks.
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