Simplifying octane caustics?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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enjovinof
Licensed Customer
Posts: 2
Joined: Fri Jul 15, 2016 4:18 pm

Hi, the other day I was playing around with lighting in Octane 3.0. Specifically, I was doing a test to see if I could get a light to hit a low-poly disco ball, and then have the resulting reflections/caustics hit the floor beneath it. I was able to get it to technically work by switching the kernel to pathtracing or PMC, But the render times were astronomical and the caustics were really grainy. Is there any way to simplify what the renderer has to think about in order to just render some basic caustics?

Either a solution within octane or a "cheater" xpresso rig would be really helpful
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aoktar
Octane Plugin Developer
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Project a image by emission texture. Disable caustic effect by caustic_blur. And don't use full white on specular parameters.
Octane For Cinema 4D developer / 3d generalist

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jmd
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Joined: Fri May 08, 2015 6:54 pm

Hi, mind sharing a scene to understand better? Thanks.
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