Hey Guys,
I'm trying to do a basic morph between materials using some octane shaders. Getting no blend, just a jump at the last frame.
I've done a test in the same scene and it works fine with normal C4d materials.
Anyone have any suggestions please? Is this possible with Octane?
Thanks.
Octane Materials Morph
Moderators: ChrisHekman, aoktar
I actually tried that right after I posted. I'm adjusting the float slider and animating the keyframes. It's weird that the material icon changes as expecting / wanted but the animation in the viewport and render doesn't work!?Harzer wrote:Hi, material morph in the normal cinema style does not work in octane. You have to do this by using a octane mix material and animate the mix factor.
Max
This is a sample scene for you. Post a scene if you have issues.tonygold wrote:I actually tried that right after I posted. I'm adjusting the float slider and animating the keyframes. It's weird that the material icon changes as expecting / wanted but the animation in the viewport and render doesn't work!?Harzer wrote:Hi, material morph in the normal cinema style does not work in octane. You have to do this by using a octane mix material and animate the mix factor.
Max
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Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
That's why i ask for your scene. If there's a potential problem i can fix it and will help others.tonygold wrote: I've no idea what I did wrong!?
Thanks again.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- RJMEngineering
- Posts: 30
- Joined: Fri Mar 24, 2017 3:02 pm
- Location: Liverpool, England
It took me ages to figure it out too, but I have a scene whereby tiles rotate 180deg to reveal a new image spread over a bunch of clones, I have about 6 images stacked using a MixTexture within a single material and when the rotation is complete, animate it to the next. It's awesome when you finally work something out 
