Hello
It seems the isometric camera behaves strangely in the Live Viewer.
- The framing is a bit off, it's not 1:1 with the Cinema viewport camera
- The actual isometric angle seems to be slightly different
- Can't seem to easily zoom in the Octane live viewer. It clips through the model, but doesn't seems to get closer to it.
I'm guessing this has to do with some Octane specific isometric camera that behaves differently than the cinema camera, i.e. locked position. If so, what are the limitations, and are there any workarounds? Planning an isometric project.
You may download an example file here, less than 1 MB:
https://dl.dropboxusercontent.com/u/467 ... roblem.c4d
Thank you for you time
EDIT: Since there hasn't been much interest in this, I thought I'd share a possible solution. Just use a normal perspective camera and set the angle of view a bit lower, like 18. That will give a nice isometric-like look which behaves fine in Octane.
Isometric camera issue
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Before posting a bug report, please check the following:
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2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
I. Copies of the Octane Log window and Console window outputs (full text attached as a file to your post is recommended).
Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
- volatilecycle
- Posts: 8
- Joined: Mon Jan 16, 2017 10:53 am
I've found out an isometric camera for octane in Cinema4D can be made with these settings...
camera projection: Parallel camera
camera rotation...
H: 45. (or -45, 135 etc)
P: 35.264 (or -35.264)
B: 0
this was found out with this thread...
http://forums.cgsociety.org/archive/ind ... 26144.html
which points to the magic numbers in here...
http://en.wikipedia.org/wiki/Isometric_projection
Hope that helps someone else, it took me a while to find this info online.
camera projection: Parallel camera
camera rotation...
H: 45. (or -45, 135 etc)
P: 35.264 (or -35.264)
B: 0
this was found out with this thread...
http://forums.cgsociety.org/archive/ind ... 26144.html
which points to the magic numbers in here...
http://en.wikipedia.org/wiki/Isometric_projection
Hope that helps someone else, it took me a while to find this info online.