Very new to Octane and need help

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kellio
Licensed Customer
Posts: 4
Joined: Mon May 29, 2017 11:54 am

Hello everyone,

Just a warning, I am very new to Octane and may ask some stupid questions. I do try to look through the forum or web for answers before I come here.

I am trying out black body lighting and have set a basic scene (see attached). Am I correct in saying you need a diffuse material to add black body lighting?

What I cant understand and is my first question is how to use a different material for each part in the scene, at the moment the diffuse material only slots into the end port and puts that material over all parts, what am I doing wrong.

Hope I make sense.

Thanks,

Kurt
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tes.PNG
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bepeg4d
Octane Guru
Posts: 10461
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi kellio,
welcome to the community :)
What is your modelling app?
Now your mesh has only one material assigned, and four Object layer nodes for each part.
Since OctaneRender is a render engine, it is better to organize your geometry with different materials, basically different naming and colors, before exporting.
If the name and number of materials stays, then you can update the mesh node with a new corrected one, without losing any material connection.
In short, you need to have more material pins after importing your mesh, then you can create all the different materials that are needed.
Another way to add an emissive node, is to import a different object to group with your mesh, or use this Lua script to generate an emissive plane to group with your scene and move it independently:
viewtopic.php?f=73&t=50315

ciao beppe
kellio
Licensed Customer
Posts: 4
Joined: Mon May 29, 2017 11:54 am

Hi bepeg4d,

Firstly thanks for helping me out.

Im using Maya, assigned materials with different names and colours but nothing changing in octane. Maya screen shot attached

To import a scene (mesh/obj) i do it through "right click, geometry, mesh" ?

Thanks,

Kurt
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maya.PNG
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bepeg4d
Octane Guru
Posts: 10461
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi kellio,
from Maya, export in .obj format selecting all the options:
Screen Shot 2017-06-07 at 12.19.26.jpg
Then in Standalone, after importing the mesh node, you should see all the yellowish pins of all the different materials:
Screen Shot 2017-06-07 at 12.12.11.jpg
Clicking on the tool icon, you can specify the cortrect scale and other interesting settings, like hiding or not the Object layer, subdivision, and so on.
Happy rendering,
ciao beppe
kellio
Licensed Customer
Posts: 4
Joined: Mon May 29, 2017 11:54 am

Hey bepeg4d,

Thanks heaps, got it.

Kurt
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