How to Keep Emission but Hide Object?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Pires
Licensed Customer
Posts: 35
Joined: Fri Nov 13, 2015 5:27 pm

Hi, I was wondering it was somehow possible to keep the glow and lighting from an object with an emission material but hide the object itself? Like in the below example scene:

Image


This would be really easy with the standard C4D renderer with the composing tag but I understand Octane works differently. I've tried with Layer IDs and playing with the various Render Passes options but still cant seem to get the right result :|Is this just a limitation of Octane?

For ease I've included the test C4D file in the attachment below if someone could kindly set it up for me. Thought this would be easier than trying to explain!

Many Thanks 8-)
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test.zip
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Pires
Licensed Customer
Posts: 35
Joined: Fri Nov 13, 2015 5:27 pm

Dont mean to seem impatient but Im working on a project with a tight schedule. If its not possible then I would appreciate it if someone could let me know then I'll try a different approach. Thanks ;)
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jopfe
Licensed Customer
Posts: 22
Joined: Tue Feb 16, 2016 8:47 am

Use the Octane ObjectTag and uncheck "Camera Visibility" under the Visability Tab.
http://www.jopfe.com - freelancing motion designer and 3d artist
Pires
Licensed Customer
Posts: 35
Joined: Fri Nov 13, 2015 5:27 pm

jopfe wrote:Use the Octane ObjectTag and uncheck "Camera Visibility" under the Visability Tab.
Ok thanks, easier than I thought!
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