Green screen / transparent rendering?

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Rik56
Licensed Customer
Posts: 51
Joined: Fri Sep 11, 2015 2:39 pm

Hi there,
I am looking for a way to create renders with alpha channel (so that the render can be layered later on in post), is it possible? If not, what would be a best way to set up green environment which does not effect the models in it (so they don't get green hue).

I guess another way would be to have the environment white and all the models black, so I can use it as luma matte. But that would require me to change all the materials before render.

Thanks!
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi - tick the Kernel->Alpha Channel checkbox and then save the render to PNG and load into Photoshop to overlay it on a background image.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Rik56
Licensed Customer
Posts: 51
Joined: Fri Sep 11, 2015 2:39 pm

Thanks, exactly what I was looking for. Now I am looking for a way to set up material so it is not rendered, but still obscures the objects behind it. (basical creates a "hole" in the image). It looks like "shadow catcher" is the option I am looking for, but the invisible materials are still shaded. Is there some way to disable the shadows?

Hopefuly the picture wil make it cleare, this is the result I am looking for, but I would like to get rid of the shadows on the sphere.
Image
Isotemod
Licensed Customer
Posts: 192
Joined: Wed Mar 16, 2011 5:58 am

I don't think there is a 1 step method of producing this effect but if you use the info channel kernel type "render layer ID" and set the objects to the same render layer that you want to be "green" activate the alpha channel then you will have a mask that you can convert the "green" to alpha and load that into your normal renders alpha channel.
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DrHemulen
Licensed Customer
Posts: 317
Joined: Thu Dec 26, 2013 7:09 pm

I used to do something simliar with an extra low quality 3Dlight render, where I just used the masking information. I'm not sure if the cameras still match up 1:1 with octane, but it worked fine for me back then.
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
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