OctaneRender™ 3.0 for Houdini™ - production build 3.06.2.0

Sub forum for plugin releases

Moderator: juanjgon

Post Reply
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi!

This is the latest production build of OctaneRender™ 3.0 for Houdini™. This release is available for the Houdini 14.0/15.0/15.5/16.0 latest production builds on Windows x64, Linux gcc4.8 and OSX 10.10. This plugin is also compatible with Houdini 15.5/16.0 Indie. In this case, the plugin will have a 1080p limited resolution while rendering sequences, and the scene export and cloud rendering features disabled.


Release 3.06.2.0
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... _Linux.zip
https://render.otoy.com/customerdownloa ... ni_OSX.zip

Release 3.06.2.0 DEMO VERSION
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _2_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
https://render.otoy.com/customerdownloa ... _linux.zip


New features
New Octane 3.06 features: viewtopic.php?f=33&t=60014
A list of all the new features is provided here: viewtopic.php?f=33&t=51679
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/manuals/products/h


=============================================
RELEASE 3.06.2.0
=============================================

* NEW PLUGIN FEATURES:

- H16 /mat context: The material flag is enabled automatically in the Octane OUT Material output node.
- H16 /mat context: Direct support of all the Octane material and the volume scattering VOPs as materials nodes.
- Support of packed primitives primitive level attributes, like the shop_materialpath set for each packed alembic group.
- Support of COP raster nodes in the Octane Texture Image nodes using the standard "op:" workflow.

* PLUGIN BUGS FIXED:

- Fixed a problem in the deformations motion blur in the exported .orbx files.
- Fixed a problem evaluating and expanding strings from scripted expressions.
- Fixed a problem related to the EXR files exported from MPlay.

* OCTANE BUGS FIXED:
- Switched the triplanar texture to use the interpolated geometry normal without bump mapping.
- The random colour texture is now varying per instance of mesh node instead per instance of mesh configuration.
- Fixed artifacts behind transparent surface if the shadow pass is enabled.
- Fixed update of importance sampled texture environments after rotation of the texture projection.
- Fixed incorrect loading of the field-of-view settings in animated panoramic cameras.
- Fixed crash on OSX when an interactive render region is used.
- Removed recovery after CUDA failures, because it doesn't work. As soon as a CUDA failure occurs, the CUDA becomes unusable for that device, which seems to be a limitation of CUDA.
- Fixed unnecessary render restarts after changing scatter and placement nodes that are not connected with mesh nodes.
- Fixed missing geometry update after a volume got reloaded due to a time change and some scene update was triggered in between.
- Fixed the texture tangent vector of particles.
- Fixed missing illumination when the sampling rate of an emitter is set to 0.
- Fixed broken wireframe rendering when the baking camera is used,
- Fixed invalid error message when you try to pick a camera target or focus while using a baking camera.


Thanks,
-Juanjo
tigher
Licensed Customer
Posts: 28
Joined: Fri Dec 25, 2015 5:40 pm

Any information regarding the ability to use custom attributes with octane? Is it being worked on? Is it never happening?

Super important to have custom attributes in octane without having to use the uv workaround. More UV sets would suffice for now but the true fix would be a custom data import node like Rohan outlined.

Seen that this has been asked about since 2015, I myself have been waiting for over a year for this feature. It would really be nice to know if user requests are being heard.
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

I agree. The full support of custom attributes without workarounds is really an important feature. The team is aware of it, but I suppose that this feature is not going to be available until the new OSL shading system is in place.

Thanks,
-Juanjo
WhyGee
Licensed Customer
Posts: 189
Joined: Sun Jun 22, 2014 9:10 am

Is there still a 3 uv set limit?
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

WhyGee wrote:Is there still a 3 uv set limit?
Yes, currently Octane only supports 3 uv sets.

Thanks,
-Juanjo
WhyGee
Licensed Customer
Posts: 189
Joined: Sun Jun 22, 2014 9:10 am

Hi,
Will there be a build for 16.0.633 soon?

Thanks
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

WhyGee wrote:Hi,
Will there be a build for 16.0.633 soon?
Thanks
Hi,

I want to release a new plugin build with the Octane 3.06.4 core later this week, but if you need a build now for H16.0.633 due to a production issue, please let me know and I'll send you a custom plugin build for it.

Thanks,
-Juanjo
WhyGee
Licensed Customer
Posts: 189
Joined: Sun Jun 22, 2014 9:10 am

Hi,
If you think the new release will be before July 1st then it should be fine. Otherwise if it's not too much trouble I'd appreciate an earlier build for v16.0.633.

Thanks alot!
Yaniv
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

WhyGee wrote:Hi,
If you think the new release will be before July 1st then it should be fine. Otherwise if it's not too much trouble I'd appreciate an earlier build for v16.0.633.

Thanks alot!
Yaniv
The new plugin build with support for H16.0.633 has been released.

Thanks,
-Juanjo
Post Reply

Return to “Releases”