Why is octane daylight so much faster than mesh emitters and ies?
I have a night exterior scene that is rendering sooo slow with 3 gtx 780 cards. but when using daylight light it renders nicely fast.
???
and im still having problems with render target evaluation server loading time also very slow, even when geometry is set to scatter.
viewtopic.php?f=9&t=55245
octane daylight vs mesh emitters - why daylight way faster
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Hi adamrg7,
how many lights you have in the night scene?
The daylight version is completely lit by one single brighter light.
About the compilation issue, how much system RAM do you have?
ciao beppe
how many lights you have in the night scene?
The daylight version is completely lit by one single brighter light.
About the compilation issue, how much system RAM do you have?
ciao beppe
Important to remember that every polygon on a mesh light emitter is a light source. So if you pick a mesh with 50 polygons you have 50 light sources !
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
I have 16gb ram.
and ive been trying to use meshes with very little polygons most of the time one face for emitters.
i have approximately many light sources.. like 20 exterior, and 20 interior.. maybe a bit more, theyre like pot lights on floor and ground in lobby of hotel.
outside potlights, and some others.. why?
and ive been trying to use meshes with very little polygons most of the time one face for emitters.
i have approximately many light sources.. like 20 exterior, and 20 interior.. maybe a bit more, theyre like pot lights on floor and ground in lobby of hotel.
outside potlights, and some others.. why?
Hi adamrg7,
16GB could be not enough with large scenes.
Take a look at task manager while sending the scene to GPUs.
About night shots, if you have 40 lights against one big light (the sun), it is normal to have a slow down. But in v3 PT you can reduce GI clamp and use Adaptive Sampling to have a good image in acceptable render time:
viewtopic.php?f=24&t=60014
ciao beppe
16GB could be not enough with large scenes.
Take a look at task manager while sending the scene to GPUs.
About night shots, if you have 40 lights against one big light (the sun), it is normal to have a slow down. But in v3 PT you can reduce GI clamp and use Adaptive Sampling to have a good image in acceptable render time:
viewtopic.php?f=24&t=60014
ciao beppe

