Octane for Maya status.

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

Hi Calus,

Thank you for collecting the database.
Kind Regards

bk3d
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

BK wrote: Thank you for collecting the database.
It's nice that you finally noticed this topic after "only" one week. ;)

The last updated version of the "database " is always the online collaborative document:
http://collabedit.com/xyxyr
It's still not complete and might contain errors as I can't always double-check everything alone,
do not hesitate to collaborate directly in the online doc, or ask for details/explanation if needed.
Pascal ANDRE
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Jolbertoquini
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Location: London
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dsyee wrote: (It's been a while since I've tried to render hair/fur with Octane.)
Hi Dsyee,

You can use xgen to generate curves and then apply then attach a hairsystem on the curves is working Great.

Or use paintFX they are working pretty well to. is not the best solution but you can achieve good results.

Best,
JO
Octane Render for Maya.
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http://www.hmxmedia.com/
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Sugarninja
Licensed Customer
Posts: 6
Joined: Sat Apr 30, 2016 2:17 am

Thus far, the customer experience for Maya users is abysmal. The way (this) information is hidden, makes it very hard for customers to even find out that certain functions have even been implemented yet. If it weren't for dedicated users like Calus, the community would be even more in the dark. As long as the plugin is understaffed and underfunded, the competition is steadily gaining the upper hand. It's confusing when you read how successful Otoy is becoming with other ventures, but your personal experience feels like a crowdfunding swindle.
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Goldorak
OctaneRender Team
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Sugarninja wrote:Thus far, the customer experience for Maya users is abysmal. The way (this) information is hidden, makes it very hard for customers to even find out that certain functions have even been implemented yet. If it weren't for dedicated users like Calus, the community would be even more in the dark. As long as the plugin is understaffed and underfunded, the competition is steadily gaining the upper hand. It's confusing when you read how successful Otoy is becoming with other ventures, but your personal experience feels like a crowdfunding swindle.
We are in the process of recruiting more devs to the Maya team, and committed to completing this process as soon as possible.

There are new APIs coming soon in 3.07 that expose the full SA node graph system and UX inside of DCC plug-ins (already working in 2 apps so far with very good results). The intent is to enable access to Octane functionality not easily or fully mapped to the DCC host app UX. Well share more details once we have further testing done.
Sugarninja
Licensed Customer
Posts: 6
Joined: Sat Apr 30, 2016 2:17 am

Goldorak wrote:We are in the process of recruiting more devs to the Maya team, and committed to completing this process as soon as possible.

There are new APIs coming soon in 3.07 that expose the full SA node graph system and UX inside of DCC plug-ins (already working in 2 apps so far with very good results). The intent is to enable access to Octane functionality not easily or fully mapped to the DCC host app UX. Well share more details once we have further testing done.
Thank you Goldorak, there just might be a light at the end of the tunnel. Since we're on this train, I guess all we can do is buckle up. Hopefully Otoy can allocate more resources to improve the features and potential that the plugin shows.
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Goldorak
OctaneRender Team
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Joined: Sun Apr 22, 2012 8:09 pm
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Sugarninja wrote:
Goldorak wrote:We are in the process of recruiting more devs to the Maya team, and committed to completing this process as soon as possible.

There are new APIs coming soon in 3.07 that expose the full SA node graph system and UX inside of DCC plug-ins (already working in 2 apps so far with very good results). The intent is to enable access to Octane functionality not easily or fully mapped to the DCC host app UX. Well share more details once we have further testing done.
Thank you Goldorak, there just might be a light at the end of the tunnel. Since we're on this train, I guess all we can do is buckle up. Hopefully Otoy can allocate more resources to improve the features and potential that the plugin shows.
Thank you for your trust in us and the team, it means a lot to us. We're on track for a great 3.07 release and very much looking forward to getting feedback on that when it's in users' hands.
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