Following is a pre-release of the next version of the plugin (for Windows).
3.6.1.120 pre-release
- Compiled with Octane 3.06.1
- Added official support for Modo11 and removed suppoert for Modo801
- Resolved issue where some Octane Proxy OCS/ORBX scene would not load correctly
- Fixed issue where parenting a mesh to an area, point or photometric light would stop the on-the-fly light conversion from working
- EXPERIMENTAL: Added preliminary support for Modo AlembicMesh items - which will be loaded into Octane as an Octane Scene node (meaning vertex motion blur support) is the Preferences->Use Modo Render Cache is disabled. It is assumed there is a single material for an AlembicMesh item
- Deleting an Octane Override not longer opens and immediately closes the Octane Setup window
- Added support for Modo11 and Modo801 no longer supported
- Added Sampling Rate, Light Pass ID and Cast Illumination to the Octane tab of Modo Area, Point and Photometry Lights to set the Octane Sampling Rate of the on-the-fly converted lights
- Resolved issue where rendering VDB files which have velocity data was crashing Modo
- Added W Coordinate node (for rendering strand hair)
- Fixed issue where octane.importLocalDb was not loading materials saved with octane.exportMaterial
- Re-wrote the VDB loader for Modo11 compatibility. In general, you are better off to load a VDB sequence into Octane Standalone and save as an ORBX and use that ORBX file as a proxy in Modo then to render the Modo Volume/VdbVoxel items
https://render.otoy.com/customerdownloa ... _64bit.exe
I have one more addition to make to the release and then I will do the final release.
Paul
OctaneRender 3 for Modo [OBSOLETE]
Moderator: face_off
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Looks like you are running the Octane 3.06.1 slave with the 3.06 plugin. I will be releasing the OSX version of the plugin for Octane 3.06.1 in the next day or so.I have a problem with Modo on Mac OS X. Where can I download the correct version?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Im having the same problem as Uhlhorn now that I updated. With windows though. Shouldn't it still be the standalone 3.06 Test 4 and the daemon that comes with it? Worked with the last version last week. Tried to update to get VDB working better.
Win 10, Threadripper Pro, Dual 3090s
The slave needs to be the exact same version as the plugin. So 3.6.5.118 is compiled with Octane 3.06, which would need Octane Standalone slave 3.06 (not the prior 3.06 TEST releases). I should have the full 3.06.1 installers done in the next 24hrs.Im having the same problem as Uhlhorn now that I updated. With windows though. Shouldn't it still be the standalone 3.06 Test 4 and the daemon that comes with it? Worked with the last version last week. Tried to update to get VDB working better.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hey Paul,
Not sure why but my starting directional light does not light my scene nor does adding any other lights and rotating them around. Normally it works. This was with the most recent version.
I want to be able to use the directional light and change color of the light so it would be like a green sun. But if I use the Daylight Environment and try to change the color of the directional light, it doesn't work.
Guess I can use area light but not sure how this would work with atmosphere etc.
Not sure why but my starting directional light does not light my scene nor does adding any other lights and rotating them around. Normally it works. This was with the most recent version.
I want to be able to use the directional light and change color of the light so it would be like a green sun. But if I use the Daylight Environment and try to change the color of the directional light, it doesn't work.
Guess I can use area light but not sure how this would work with atmosphere etc.
Directional light has never translated to an Octane light - except when you have the Daylight Environment selected and the directional light is set as the sun light in the Modo environment.Not sure why but my starting directional light does not light my scene nor does adding any other lights and rotating them around. Normally it works. This was with the most recent version.
I want to be able to use the directional light and change color of the light so it would be like a green sun. But if I use the Daylight Environment and try to change the color of the directional light, it doesn't work.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Ah okay. Well I found an alternative using the medium nodes to "filter" the light to what I want it to be.face_off wrote:Directional light has never translated to an Octane light - except when you have the Daylight Environment selected and the directional light is set as the sun light in the Modo environment.Not sure why but my starting directional light does not light my scene nor does adding any other lights and rotating them around. Normally it works. This was with the most recent version.
I want to be able to use the directional light and change color of the light so it would be like a green sun. But if I use the Daylight Environment and try to change the color of the directional light, it doesn't work.
Paul
Thanks.
I have updated this installers at the top of this thread with:
3.6.1.120
- Compiled with Octane 3.06.1
- Added official support for Modo11 and removed support for Modo801
- Resolved issue where some Octane Proxy OCS/ORBX scene would not load correctly
- Fixed issue where parenting a mesh to an area, point or photometric light would stop the on-the-fly light conversion from working
- EXPERIMENTAL: Added preliminary support for Modo AlembicMesh items - which will be loaded into Octane as an Octane Scene node (meaning vertex motion blur support) is the Preferences->Use Modo Render Cache is disabled. It is assumed there is a single material for an AlembicMesh item
- Deleting an Octane Override not longer opens and immediately closes the Octane Setup window
- Added support for Modo11 and Modo801 no longer supported
- Added Sampling Rate, Light Pass ID and Cast Illumination to the Octane tab of Modo Area, Point and Photometry Lights to set the Octane Sampling Rate of the on-the-fly converted lights
- Resolved issue where rendering VDB files which have velocity data was crashing Modo
- Added W Coordinate node (for rendering strand hair)
- Fixed issue where octane.importLocalDb was not loading materials saved with octane.exportMaterial
- Re-wrote the VDB loader for Modo11 compatibility. In general, you are better off to load a VDB sequence into Octane Standalone and save as an ORBX and use that ORBX file as a proxy in Modo then to render the Modo Volume/VdbVoxel items
Paul
3.6.1.120
- Compiled with Octane 3.06.1
- Added official support for Modo11 and removed support for Modo801
- Resolved issue where some Octane Proxy OCS/ORBX scene would not load correctly
- Fixed issue where parenting a mesh to an area, point or photometric light would stop the on-the-fly light conversion from working
- EXPERIMENTAL: Added preliminary support for Modo AlembicMesh items - which will be loaded into Octane as an Octane Scene node (meaning vertex motion blur support) is the Preferences->Use Modo Render Cache is disabled. It is assumed there is a single material for an AlembicMesh item
- Deleting an Octane Override not longer opens and immediately closes the Octane Setup window
- Added support for Modo11 and Modo801 no longer supported
- Added Sampling Rate, Light Pass ID and Cast Illumination to the Octane tab of Modo Area, Point and Photometry Lights to set the Octane Sampling Rate of the on-the-fly converted lights
- Resolved issue where rendering VDB files which have velocity data was crashing Modo
- Added W Coordinate node (for rendering strand hair)
- Fixed issue where octane.importLocalDb was not loading materials saved with octane.exportMaterial
- Re-wrote the VDB loader for Modo11 compatibility. In general, you are better off to load a VDB sequence into Octane Standalone and save as an ORBX and use that ORBX file as a proxy in Modo then to render the Modo Volume/VdbVoxel items
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question