Light Linking

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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hid37
Posts: 1
Joined: Wed Feb 17, 2016 6:38 am

Is there a way to include/exclude meshes from Area Lights in Octane? The standard light linking doesn't translate from modo to octane. Is there a possiblity of adding light linking to some newer releases of Octane?
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi - Octane Render Layers (which are also implemented in the Modo plugin) may give you part of what you want, however in general, I think that light linking is not going to be easy in a physically accurate renderer like Octane, because excluding a specific light from a specific mesh creates a physically inaccurate result.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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