Octane Render for SketchUp 3.06.1.2 Test Release

SketchUp Integrated Plugin (Integrated Plugin maintained by OTOY)
Jorgensen
Licensed Customer
Posts: 872
Joined: Sun Jun 30, 2013 10:53 am

we can't use our HTC VIVE when octane is running in the background.

octane need to pause when not in use.

jorgensen
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
-rb-
Licensed Customer
Posts: 124
Joined: Mon Mar 03, 2014 10:19 pm

I guess it's back to old VRay

- Rich
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bepeg4d
Octane Guru
Posts: 10340
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi guys,
thanks for your useful reports.
About Resetting workspace, yes correct don't use this command for now.
For now, please create a new scene outliner window:
Screen Shot 2017-05-23 at 15.32.47.jpg
Then place it where you want in the interface:
Screen Shot 2017-05-23 at 15.32.58.jpg
So now you are able to locate the Render Target node, changing its name, and more easily acces to the sub nodes:
Screen Shot 2017-05-23 at 15.34.06.jpg
About the GPU usage, yes correct, you can use the stop button to clear the memory and usage, but as soon as you make any kind of modification tyo the file, the GPU load goes up over 90%.
Happy testing,
ciao beppe
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bepeg4d
Octane Guru
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Location: Italy
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I forgot to say that, for updating viewport, you can click the red Octane logo button in SU interface to resend the entire scene and update the view, without closing the octane window.
ciao beppe
-rb-
Licensed Customer
Posts: 124
Joined: Mon Mar 03, 2014 10:19 pm

Thankyou Beppe for your work on this

- Rich
-rb-
Licensed Customer
Posts: 124
Joined: Mon Mar 03, 2014 10:19 pm

I have had around 7 crashes today while moving / cutting and pasting geometry...

- Rich
-rb-
Licensed Customer
Posts: 124
Joined: Mon Mar 03, 2014 10:19 pm

'Building Octane Geometry' just hangs...SketchUp 2017, Win 10

- Rich
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haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

Thank you all for your enthusiastic reception of the plugin and issue reports. Regardless of internal testing we anticipated some problems, and CC is working on these right now.

Please keep in mind that there is a good deal of changes made in Octane core to make the major changes you see in the plugin happen. Octane is on a different development cycle, but we will of course try to make these coincide with the plugin test releases.

smicha -- regarding the shortcut buttons on the node stack - I made the change but this caused some issues in Modo plugin, so I had to revert it. I'll be working on a permanent solution to this soon, but am currently stuck on another task. Please bear with me.

About the window layouts - we are able to reinstate the scene outliner by default, and will have the plugin maintain the changes to the layout on exit. As for the rest of the issues, thanks again for your reports, we will be looking into them.
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CaptainCrowbar
OctaneRender Team
Posts: 144
Joined: Sun Jun 07, 2015 10:38 pm

We have a new build currently in internal testing. If all goes well we hope to make it available tomorrow.

Changes since the test release currently on the forum:
- Should waste less time converting geometry when the render window is not open
- Default layout now includes the scene outliner
- Workspace layout is saved and loaded with the scene
- Node graph editor should not lose track of the sandbox when the window is closed
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smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

CaptainCrowbar wrote:We have a new build currently in internal testing. If all goes well we hope to make it available tomorrow.

Changes since the test release currently on the forum:
- Should waste less time converting geometry when the render window is not open
- Default layout now includes the scene outliner
- Workspace layout is saved and loaded with the scene
- Node graph editor should not lose track of the sandbox when the window is closed
Captain,

Is this possible in shorter time, next release, we'd have geometry nodes available in the node graph? IMO this is critical for working with external obj/ocs.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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