So I decided to try the stand along renderer with a CAD program by exporting obj but can't seem to make heads or tails of the interface and workflow
With that said, I watched a few video's and read through the online documentation to no avail.
The best I can do is render a square patch with what looks like a gear logo and some lines going across it - no orbiting, zooming etc.
Can anyone help with this?
My process is as follows;
1. move the mouse over the Graph Editor and right click. This will bring up the context menu with the node options list. Select geometry ->scene to import an alembic file, or geometry -> mesh to import an .obj file. (fig 4.4). Locate the exported file using the file dialog box.
2. When the scene is loaded, it will be represented by a new node in the Graph Editor. Clicking on this new node will start the scene rendering in the Render Viewport and will display all the materials associated with the scene in the Node Inspector.
Completely confused ...
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Hi JohnBee,
you are almost there
Firstly, take in mind that Octane works in meters, so if your obj has a different scale, select the geometry node, and in the node inspector click on the tool icon to open the mesh preferences, where you can set the right scale and much more.
Then, right click anywhere in node graph and create a Render Target node, and connect it with the geometry node previously imported.
Now play with the Render Target settings to personalize camera, environment, exposition, and so on.
To navigate the view, the common keyboard shortcuts are ALT+LMB, ALT+MMB, ALT+RMB, but you can personalize them in File/Preferences/Controls.
Here you can find the Standalone documentation, and here some Video tutorials.
Happy rendering,
ciao beppe
you are almost there
Firstly, take in mind that Octane works in meters, so if your obj has a different scale, select the geometry node, and in the node inspector click on the tool icon to open the mesh preferences, where you can set the right scale and much more.
Then, right click anywhere in node graph and create a Render Target node, and connect it with the geometry node previously imported.
Now play with the Render Target settings to personalize camera, environment, exposition, and so on.
To navigate the view, the common keyboard shortcuts are ALT+LMB, ALT+MMB, ALT+RMB, but you can personalize them in File/Preferences/Controls.
Here you can find the Standalone documentation, and here some Video tutorials.
Happy rendering,
ciao beppe
