How to apply Octane Scatter to selection?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Aleksei
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Is it possible to apply Octane Scatter object to surface selection somehow?
Because I cannot find this option in the attributes panel:

Image
RTX 4090 | Ryzen 9 7950X3D | 64GB | Win 11 23H2
Utiibs
Licensed Customer
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Joined: Sat May 20, 2017 8:13 am

Hey bud, if I'm understanding your question correctly all you need to do is drop object into that surface channel. so you have your scatter you have a plane and you have a sphere if you want the sphere to be scattered accross the plane. click scatter(already parented to sphere) drag plane into the surface channel.
Aleksei
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Posts: 112
Joined: Tue May 31, 2016 10:53 pm
Location: Poland
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Thank for your reply.
I want not just scatter a sphere across the plain, scatter it across
Some defined polygons which are marked by polygon selection tag.
Unfortunately, I'm not near the computer now and can send screenshot only later today.
RTX 4090 | Ryzen 9 7950X3D | 64GB | Win 11 23H2
fatrobotsneedlove
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Joined: Sun Sep 21, 2014 7:06 am

Use a vertex map. Under parameters, halfway down the picture you attached.
4x 2080ti hybrids, 4x 980ti Hyrbids. C4D, Houdini.
Aleksei
Licensed Customer
Posts: 112
Joined: Tue May 31, 2016 10:53 pm
Location: Poland
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Thank you! That's even cooler than point selection :)
RTX 4090 | Ryzen 9 7950X3D | 64GB | Win 11 23H2
mbutler2
Licensed Customer
Posts: 77
Joined: Thu Nov 05, 2015 7:58 pm

I recently learned from a Beeple video how much faster Octane Scatter is than cloner. Pretty awesome.
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