Modo gradient driving octane's gradient

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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TheImageFaculty
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Hi Chaps,
Much, much confusion on my part with regards to octanes gradient nodes and how to actually use them.

Basic case scenario - I have created a Red, Green Blue gradient in modo and then plugged this modo gradient into the Octane Gradient 2 node via right-click Add channel / Gradient RGBA.

The Octane result is completely different. Can I expect to see the same result?

I am have always struggled with the octane gradient nodes, they just do not seem to work in a way I expect. Are there any good tuts or overviews about how they can be used?

Here is a modo v10 scene with the setup I would have expected to work, hope that someone can shed some light on this for me.

https://dl.dropboxusercontent.com/u/475 ... doGrad.lxo

Thanks,
Darren
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octaneGradSchematic.jpg
The Image Faculty ApS
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face_off
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Hi - the Octane Gradient node is based on the value of the input "Input". So connect a Saw Wave to the Input and it gets you closer to when you are looking for. Set the Offset to 0.5.

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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acc24ex
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try driving a rgb image to the gradient - it doesn't behave as gradient, it changes colour of the input based on the color from "gradient" (nothing to do with gradients..)
TheImageFaculty
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OK thanks. So it's not directly editable but based on modifying an existing input. I will give this a try and see if I can get the desired effect.

Thx D.
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MildMustard
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TheImageFaculty wrote:OK thanks. So it's not directly editable but based on modifying an existing input. I will give this a try and see if I can get the desired effect.

Thx D.
If i understand your post correctly, you can get a gradient by adding a Saw-Wave to the Input of the Gradient 2.
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