Object and its shadow on a separate pass

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Greggers
Licensed Customer
Posts: 149
Joined: Wed Feb 15, 2017 9:51 pm

Hi guys,

Could someone please advise or point me in the right direction as to find out how I can render and have separate passes for the object(s) so I can control them/it In photoshop afterwards.
For example - Not an object or surface id pass, but where I can have a render without a certain object then be able to have a separate layer with that object on and its shadow cast within the scene so I can adjust it apart from the rest of the render afterwards in photoshop? Im sure I saw a tutorial somewhere but i cant seem to find it.

Thank you
Gregg
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