aoktar wrote:Well! Please send me a scene with full specs and description to reproduce here. So i can take a look for problem. Also open Octane Log window before that and check outputs.alexchopjian wrote:The exact same thing happened to me last night as I sent a render before I went to bed. I came back to check my render and it said it was still updating, and had been updating for 10 hours.lancemoody wrote:Hello--thanks for all the work on the plugin!
I am reporting this bug but fear that my report is not properly technical. Apologies in advance.
What I am seeing that that sometimes (not always) sending an animation to the picture viewer causes a hang and Octane never advances to actually rendering frames (it sticks on Updating).
This locks up C4D and requires killing the whole task.
In every case (as I remember) this hang only happens if I have been working with the live viewer adjusting the animation and then attempting a render to the picture viewer.
Restarting and reloading the same project and immediately sending it to the picture viewer starts rendering as expected.
I have an extremely simple scene with a character walking in an HDRI environment, so I'm very confident nothing in my scene is set up incorrectly, especially since restarting C4D and rendering right away lets me render the scene. I have been using Octane for about a year now, and have done much more complex work with pretty insane geometries and have never ran into this until 3.06.
I hope this is an issue we can somehow diagnose, considering I use render queue a lot over the weekends at work, and I now don't know for sure whether my scene will actually send or not.
Thanks
-alex
Here's a link to the scene: https://www.dropbox.com/s/jofrp10b2d7g9 ... g.zip?dl=0
My specs are:
Windows 10 Pro
Intel Xeon E5-2680v4 @2.40 GHz
GTX 1080
GTX 1080
64 GB RAM
This is a random issue happening, so if you render the scene on open, it works fine, but I'm not sure what is the cause.
Thanks
-alex