Don`t see materials SOLVED!!! Please reading

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flamingox
Licensed Customer
Posts: 18
Joined: Sun Jun 13, 2010 12:30 am

Hi,

i solved problem with textures dont see in Octane Render

On scene or object dont have multi uv mapping, but must be only one uv map on complet scene. With one uv map on scene, textures correct loading and see all textures.

Sorry for my english

Octane Render team , correct problem multiuv mapping

Thank you
Last edited by flamingox on Thu Aug 26, 2010 10:19 am, edited 1 time in total.
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

Excuse me, cause I might not be understanding you correctly, but you dont need a single uv map for the whole scene, you need just an uv map for each material. If you had a problem with uv maps you might be using some wrong export options from your host app. Could you elaborate or post some image of your uv problems?
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
flamingox
Licensed Customer
Posts: 18
Joined: Sun Jun 13, 2010 12:30 am

hi, i dont have problem with uv, but i when multi uv on scene, i dont see texture, i when one uvmap on scene i see texture right. I using modo, and export scene to obj.
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Maybe you are trying to apply multiple UV sets per material? ie. different texture channels have different UV maps?

I don't know if .obj or Octane supports this, I haven't tried it yet. It would be nice if it did, though.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

well, I think it could be a problem with your export settings, check this thread http://www.refractivesoftware.com/forum ... f=21&t=362.
I apply uv maps per object as many as needed, per face or whole mesh or whatever I can think of, they might or might not share materials, it doesnt matter, it works just fine. If you check the gallery, you couldn't seriously think that those renders where done with only ONE uv map for the whole scene, right?
But again, I might not be understanding you right, so please, could you post a picture of the problem you are describing?
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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