Hi,
i solved problem with textures dont see in Octane Render
On scene or object dont have multi uv mapping, but must be only one uv map on complet scene. With one uv map on scene, textures correct loading and see all textures.
Sorry for my english
Octane Render team , correct problem multiuv mapping
Thank you
Don`t see materials SOLVED!!! Please reading
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Excuse me, cause I might not be understanding you correctly, but you dont need a single uv map for the whole scene, you need just an uv map for each material. If you had a problem with uv maps you might be using some wrong export options from your host app. Could you elaborate or post some image of your uv problems?
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
Maybe you are trying to apply multiple UV sets per material? ie. different texture channels have different UV maps?
I don't know if .obj or Octane supports this, I haven't tried it yet. It would be nice if it did, though.
I don't know if .obj or Octane supports this, I haven't tried it yet. It would be nice if it did, though.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
well, I think it could be a problem with your export settings, check this thread http://www.refractivesoftware.com/forum ... f=21&t=362.
I apply uv maps per object as many as needed, per face or whole mesh or whatever I can think of, they might or might not share materials, it doesnt matter, it works just fine. If you check the gallery, you couldn't seriously think that those renders where done with only ONE uv map for the whole scene, right?
But again, I might not be understanding you right, so please, could you post a picture of the problem you are describing?
I apply uv maps per object as many as needed, per face or whole mesh or whatever I can think of, they might or might not share materials, it doesnt matter, it works just fine. If you check the gallery, you couldn't seriously think that those renders where done with only ONE uv map for the whole scene, right?
But again, I might not be understanding you right, so please, could you post a picture of the problem you are describing?
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB