Alpha w/Spec Material Backlit
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- HuttonMiller3D

- Posts: 52
- Joined: Fri Mar 25, 2016 5:14 pm
So I have an object that has a specular material applied to it. I have the object backlit [with HDRI image] to get nice highlights. I have alpha selected but for some reason no matter what I do...I am seeing the light thorough the specular material. It's not holding it's alpha. I also tried using an area light instead of an HDRI but same problem. I can only post a small cut out image due to client confidentiality. Thoughts?
Hi HuttonMiller3D,
please, try with a black Texture Environment in Visible environment mode, with Backplate and Refraction active: ciao beppe
please, try with a black Texture Environment in Visible environment mode, with Backplate and Refraction active: ciao beppe
- HuttonMiller3D

- Posts: 52
- Joined: Fri Mar 25, 2016 5:14 pm
Hmmm. that didn't seem to help in this situation. I'm going to see if I can make a sample scene like what I have to share so you guys can take a closer look.
