Save texture to Local DB

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Jorgensen
Licensed Customer
Posts: 872
Joined: Sun Jun 30, 2013 10:53 am

hi

i'm trying to save a material i have created - i right click, add to local db.

then i find the material in the local db, right click > render > and all textures are missing :-/

what do i do wrong? - or have i misunderstood the use of the local db?

thanks
jorgensen
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Jorgensen
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Posts: 872
Joined: Sun Jun 30, 2013 10:53 am

ok - to answer my own question - you need to select all the sub nodes and then save to local db.
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pegot
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I had that problem also. I found the best way to save a material node set up is to save it as an ORBX file (don't forget to add a material out pin to it). Then you can just import that ORBX into whatever file you are currently working on. Basically, it packages all the textures used. I suspect just saving a material into the local DB doesn't do that and hence, all kinds of path issues?
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Jorgensen
Licensed Customer
Posts: 872
Joined: Sun Jun 30, 2013 10:53 am

i think you are right - it seems just saving the nodes messes up the path in my original file...

how do out add an material out, and what i the exact purpose of it?

thanks
jorgensen
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
Jorgensen
Licensed Customer
Posts: 872
Joined: Sun Jun 30, 2013 10:53 am

it seems that saving as orbx did not work for me, the material maps are not saved in the file.

i right click the material in the outline - save > name.orbx, but when i open it it's missing the maps :-/

EDIT
ok, i do need to manual select all nodes attached to the material and then save as orbx - and it seems to work.

but what about the "material_out" node? i have searched the standalone manual, but did not find any documentation??

EDIT II
ahh it adds a output to a group of nodes.... i guess

thanks
jorgensen
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bepeg4d
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Hi Jorgensen,
great that you have finally found the way.
Note that if you have grouped all the nodes of a metarial connected to a geometry node, the Material output node is created automatically.
In the documentation, the same concept is described about .orbx nodes with geometry:
https://docs.otoy.com/manuals/products/ ... orbx-file/
ciao beppe
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