Hello--thanks for all the work on the plugin!
I am reporting this bug but fear that my report is not properly technical. Apologies in advance.
What I am seeing that that sometimes (not always) sending an animation to the picture viewer causes a hang and Octane never advances to actually rendering frames (it sticks on Updating).
This locks up C4D and requires killing the whole task.
In every case (as I remember) this hang only happens if I have been working with the live viewer adjusting the animation and then attempting a render to the picture viewer.
Restarting and reloading the same project and immediately sending it to the picture viewer starts rendering as expected.
Thanks!
Windows 10 Build 15063
Intel 6950X
2 Titan Xps/2 1080's
256GB Ram
C4D R18
Version 3.06.2 - obsolete stable
Moderators: ChrisHekman, aoktar
Can't help without know that do you have but check your scenes for these notes: https://docs.otoy.com/#cinema-4d-v3-per ... renderingslancemoody wrote:Hello--thanks for all the work on the plugin!
I am reporting this bug but fear that my report is not properly technical. Apologies in advance.
What I am seeing that that sometimes (not always) sending an animation to the picture viewer causes a hang and Octane never advances to actually rendering frames (it sticks on Updating).
This locks up C4D and requires killing the whole task.
In every case (as I remember) this hang only happens if I have been working with the live viewer adjusting the animation and then attempting a render to the picture viewer.
Restarting and reloading the same project and immediately sending it to the picture viewer starts rendering as expected.
Thanks!
Windows 10 Build 15063
Intel 6950X
2 Titan Xps/2 1080's
256GB Ram
C4D R18
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
It's a shader to allow the using of same shader in multiply inputs. Like shader instancing. I did it when node editor is not available.Cheiser wrote:+1 for this message, i have no idea what is ref shader node. Hope for the answerSorry for my ignorance but what do u use the ref shader for? i didnt see any documentation on this
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
It's fixed on test SDK but not available yet for public.Kretschi wrote:Hi,
Any idea when it will be possible to render spherical video together with Adaptive Sampling and Motion Blur?
Now I must do it in 3.05 which works fine but is in some situations much slower...
Thanks for all the work.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- alexchopjian
- Posts: 13
- Joined: Fri Feb 13, 2015 2:59 am
The exact same thing happened to me last night as I sent a render before I went to bed. I came back to check my render and it said it was still updating, and had been updating for 10 hours.lancemoody wrote:Hello--thanks for all the work on the plugin!
I am reporting this bug but fear that my report is not properly technical. Apologies in advance.
What I am seeing that that sometimes (not always) sending an animation to the picture viewer causes a hang and Octane never advances to actually rendering frames (it sticks on Updating).
This locks up C4D and requires killing the whole task.
In every case (as I remember) this hang only happens if I have been working with the live viewer adjusting the animation and then attempting a render to the picture viewer.
Restarting and reloading the same project and immediately sending it to the picture viewer starts rendering as expected.
I have an extremely simple scene with a character walking in an HDRI environment, so I'm very confident nothing in my scene is set up incorrectly, especially since restarting C4D and rendering right away lets me render the scene. I have been using Octane for about a year now, and have done much more complex work with pretty insane geometries and have never ran into this until 3.06.
I hope this is an issue we can somehow diagnose, considering I use render queue a lot over the weekends at work, and I now don't know for sure whether my scene will actually send or not.
Thanks
-alex
Well! Please send me a scene with full specs and description to reproduce here. So i can take a look for problem. Also open Octane Log window before that and check outputs.alexchopjian wrote:The exact same thing happened to me last night as I sent a render before I went to bed. I came back to check my render and it said it was still updating, and had been updating for 10 hours.lancemoody wrote:Hello--thanks for all the work on the plugin!
I am reporting this bug but fear that my report is not properly technical. Apologies in advance.
What I am seeing that that sometimes (not always) sending an animation to the picture viewer causes a hang and Octane never advances to actually rendering frames (it sticks on Updating).
This locks up C4D and requires killing the whole task.
In every case (as I remember) this hang only happens if I have been working with the live viewer adjusting the animation and then attempting a render to the picture viewer.
Restarting and reloading the same project and immediately sending it to the picture viewer starts rendering as expected.
I have an extremely simple scene with a character walking in an HDRI environment, so I'm very confident nothing in my scene is set up incorrectly, especially since restarting C4D and rendering right away lets me render the scene. I have been using Octane for about a year now, and have done much more complex work with pretty insane geometries and have never ran into this until 3.06.
I hope this is an issue we can somehow diagnose, considering I use render queue a lot over the weekends at work, and I now don't know for sure whether my scene will actually send or not.
Thanks
-alex
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- fatfreemedia
- Posts: 65
- Joined: Thu Jul 31, 2014 10:15 am
- Contact:
For me this happens when a slave crashes.alexchopjian wrote:The exact same thing happened to me last night as I sent a render before I went to bed. I came back to check my render and it said it was still updating, and had been updating for 10 hours.lancemoody wrote:Hello--thanks for all the work on the plugin!
I am reporting this bug but fear that my report is not properly technical. Apologies in advance.
What I am seeing that that sometimes (not always) sending an animation to the picture viewer causes a hang and Octane never advances to actually rendering frames (it sticks on Updating).
This locks up C4D and requires killing the whole task.
In every case (as I remember) this hang only happens if I have been working with the live viewer adjusting the animation and then attempting a render to the picture viewer.
Restarting and reloading the same project and immediately sending it to the picture viewer starts rendering as expected.
I have an extremely simple scene with a character walking in an HDRI environment, so I'm very confident nothing in my scene is set up incorrectly, especially since restarting C4D and rendering right away lets me render the scene. I have been using Octane for about a year now, and have done much more complex work with pretty insane geometries and have never ran into this until 3.06.
I hope this is an issue we can somehow diagnose, considering I use render queue a lot over the weekends at work, and I now don't know for sure whether my scene will actually send or not.
Thanks
-alex
It seems to prevent the master from collating all the data (? I have no real technical knowledge about how this works) and it will wait and wait until the slaves are toggled off and on via the network preferences dialogue. It often happens with fairly quick renders (under say 45 seconds a frame) when the slave can't get info from the master before the master finishes the frame.
On every shot of the project I'm working on I have had to restart the slaves. They're mixed 9 and 10 series as you can see from my signature, but it doesn't seem to matter with regards to their stability.
Win10 64bit | 3 * GTX970 | i7 5930k | 32GB
Win10 64bit | 2 * GTX970 | i7 4790k | 16GB
Win10 64bit | 3 * GTX980 | i7 5930k | 32GB
Win10 64bit | 3 * GTX980 | i7 5930k | 48GB
Win10 64bit | 3 * GTX1070 | i7 6850k | 64GB
Win10 64bit | 2 * GTX970 | i7 4790k | 16GB
Win10 64bit | 3 * GTX980 | i7 5930k | 32GB
Win10 64bit | 3 * GTX980 | i7 5930k | 48GB
Win10 64bit | 3 * GTX1070 | i7 6850k | 64GB