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showme
Licensed Customer
Posts: 8
Joined: Tue Aug 09, 2016 8:35 pm

I've purchased Octane recently and I'm simply amazed by its speed and performance.

Been testing it for two weeks on some small scenes to see where it takes me.
Here's a scene I did to get familiar with the options of the physical daylight system and to test the support for replicators in modo:

Image
Image
Image

The one thing I couldn't get to work are per-mesh-item color variations. The Random Color Texture works on replicator-objects but not the submeshes inside a source-object.
Hope this gets implemented in the future.

Check out more work on http://behance.net/showme
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jobigoud
OctaneRender Team
Posts: 247
Joined: Sat Aug 15, 2015 1:28 pm

showme wrote: The one thing I couldn't get to work are per-mesh-item color variations. The Random Color Texture works on replicator-objects but not the submeshes inside a source-object.
Try to go to the geometry object in the node inspector and click on the settings button, then set "Object Layers" to "Pin for each object". This should allow you to set a dedicated "Random color seed" for each submesh.
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