TUTO: Simple Spotlight setup

Sub forum for help and tutorials.

Moderator: JimStar

Post Reply
Renart
Licensed Customer
Posts: 70
Joined: Mon Jul 04, 2016 8:21 pm

Hello!

In my daily work I really need to use light with a bit more control than the basic geo that we have.

So I made this simple setup using my poor knowledge in Maya. :)

It's basically a Cone with a light inside and some custom attributes.

If you selection the yellow arrow, you can control the Cone Radius and FallOff. of the light.
There is also a simple fog box attached with a density control, nothing crazy.

Please feel free to improve it ! I'm not a Maya expert so it's pretty rough.

Cheers!

(This wasn't using the latest Octane version, on Maya 2017)
Attachments
octane_SpotLight.zip
Octane Spotlight for Maya
(4.58 KiB) Downloaded 364 times
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

This is an interesting spotlight rig,
the strength is vey high I suppose this is a scene scale issue, in which unit is it supposed to work ?
Also I would have used a meshLight instead of an Octane light node in the rig,
Octane Lights nodes have a terrible implementation, with many limitations and the worst locator ever.

I always wanted to make rigs for each maya lights type (spot, area and point light),
but I would use the Maya light itself as a locator and source of values, my aim will be to have the exact same result in Octane as in viewport 2.0,
like it's done in Arnold.
I guess this will help, thanks !
Pascal ANDRE
Renart
Licensed Customer
Posts: 70
Joined: Mon Jul 04, 2016 8:21 pm

Yeah you are probably right about the scale.

But what you're suggesting will be perfect at the end. I don't really have the time and the skill to do that properly, I really hope the dev team will implement this properly one day...
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Renart wrote:I really hope the dev team will implement this properly one day...
The "dev team" is only one man (JimStar) working only part time on the plugin :lol:
Pascal ANDRE
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Thinking more about this, the better way to do it, is to support Maya builtin lights trough OSL, hopefully Octane 3.1 will help for that.
Pascal ANDRE
Post Reply

Return to “Help / Tutorials”