Transparent plastic bag texture

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Fabrice
Licensed Customer
Posts: 53
Joined: Fri Dec 09, 2016 11:23 am

Hi,
another beginner question...
I want to make a used plastic bag shader.
Using a specular material.
I juste created meshe with a simple noise bump on it.
An hdri lights everything.

Problem is :
- I cant see any reflection (but it is set to 1)
- lowering the transmission turn everything to dark grey
I'm kinda lost in those parameters...
Any advice?
Thanks
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Candy paper.jpg
Octane 3.04.5 + 3DS Max 2014 plugin (GTX 980 Ti + GTX 780)
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Goldisart
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Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

+
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2017-05-04_14-44-15.jpg
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acc24ex
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Location: Croatia
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index of reflection should be higher - like glass, 1.5.. 1.0 is non reflective, higher value is reflective - it's not like the one on glossy channel

- transmission is the like diffue color in the specular material..
- reflection is color of reflection (obvious) - so both on white
..try without the noise, or put in some texture, noise will look like water - try modeling it
Fabrice
Licensed Customer
Posts: 53
Joined: Fri Dec 09, 2016 11:23 am

Thanks both.
I tried the Paride "mix" way and it worked :)
Octane 3.04.5 + 3DS Max 2014 plugin (GTX 980 Ti + GTX 780)
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