Hi,
another beginner question...
I want to make a used plastic bag shader.
Using a specular material.
I juste created meshe with a simple noise bump on it.
An hdri lights everything.
Problem is :
- I cant see any reflection (but it is set to 1)
- lowering the transmission turn everything to dark grey
I'm kinda lost in those parameters...
Any advice?
Thanks
Transparent plastic bag texture
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index of reflection should be higher - like glass, 1.5.. 1.0 is non reflective, higher value is reflective - it's not like the one on glossy channel
- transmission is the like diffue color in the specular material..
- reflection is color of reflection (obvious) - so both on white
..try without the noise, or put in some texture, noise will look like water - try modeling it
- transmission is the like diffue color in the specular material..
- reflection is color of reflection (obvious) - so both on white
..try without the noise, or put in some texture, noise will look like water - try modeling it
3dmax, zbrush, UE
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