@acc24ex
Shadow pass shows all direct light shadows that calculated on the first bounce.
This includes sun light, but excludes sky light or texture environment if importance sampling is disabled or the texture environment doesn't consist of an image.
The reason for this limitation is that those light source are not included in the direct light calculation and Octane doesn't shoot an explicit shadow ray and with that can't calculate a shadow.
The shadows are weighted by the contribution of the light source casting the shadow.
OctaneRender® for 3ds max® v3.06 - 4.33 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
thanks for the reply paride.. I'll keep in mind..
BTW this version seems buggy: imager / response doesn't seem to work on some scenes.. reloaded pc and all, it's still non reactive, along with post processin - I'm using 980ti and 580gtx for this.. anyone else getting this..
..and some weird stuff like changes in lighting/lag/flickery thing - when changing glossy level on some metal.. got it once or twice now
BTW this version seems buggy: imager / response doesn't seem to work on some scenes.. reloaded pc and all, it's still non reactive, along with post processin - I'm using 980ti and 580gtx for this.. anyone else getting this..
..and some weird stuff like changes in lighting/lag/flickery thing - when changing glossy level on some metal.. got it once or twice now
3dmax, zbrush, UE
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//Octane render toolbox 3dsmax
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- voltaire585
- Posts: 91
- Joined: Sun Jun 08, 2014 7:37 am
Paride - the xref material is not the problem. The problem is for objects in my local scene, which have local materials. These local objects/material get broken (grey) if the file has any xrefs turned on.
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi acc24ex,
I'm not experiencing these issues, could you kindly share a scene where these issues happen to you?
Regards
paride
I'm not experiencing these issues, could you kindly share a scene where these issues happen to you?
Regards
paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Been using v2 until a stable build of 3 came out, so thought I would try it today.
Seemed to install fine, but under the 'devices' tab there are no GPU's are showing. If I attempt to open octane window it says 'evaluating, no gpu's detected'. Rebooted and still no GPU's in octane. Uninstalled back down to V2 and my GPU's instantly appear again both there (2x 980tis).
Any advice? (Max 2014 build here)
Seemed to install fine, but under the 'devices' tab there are no GPU's are showing. If I attempt to open octane window it says 'evaluating, no gpu's detected'. Rebooted and still no GPU's in octane. Uninstalled back down to V2 and my GPU's instantly appear again both there (2x 980tis).
Any advice? (Max 2014 build here)
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
- mark0spasic
- Posts: 146
- Joined: Thu Mar 08, 2012 4:46 pm
Update your GPU driver Octane 3 now uses CUDA 8.darkline wrote:Been using v2 until a stable build of 3 came out, so thought I would try it today.
Seemed to install fine, but under the 'devices' tab there are no GPU's are showing. If I attempt to open octane window it says 'evaluating, no gpu's detected'. Rebooted and still no GPU's in octane. Uninstalled back down to V2 and my GPU's instantly appear again both there (2x 980tis).
Any advice? (Max 2014 build here)
AMD FX 6300, 24 GB RAM, Gigabyte ga-990fxa-ud5, 2x MSI GTX 780 3GB
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
[quote="paride4331"]@acc24ex
Do not forget to add an infinite plane. We really need
Do not forget to add an infinite plane. We really need
- Attachments
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- RENDER DIP 3.mp4
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win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
works pretty well so far. But I'll know more in the next week.
Two odd thing I've come across :
1) One scene I opened from V2, suddenly the opacity of the material was 0 with v3. So I thought my object has dissappeared from the render. Turned out I needed to change the opacity in the material back to 1
2)unticking the motion blur checkbox with the octane window open brought my pc to a grinding halt. I had to wait about 2.5 minute for the viewport to update and remove the motion blur from my objects (was much faster in v2)
that's it so far
Two odd thing I've come across :
1) One scene I opened from V2, suddenly the opacity of the material was 0 with v3. So I thought my object has dissappeared from the render. Turned out I needed to change the opacity in the material back to 1
2)unticking the motion blur checkbox with the octane window open brought my pc to a grinding halt. I had to wait about 2.5 minute for the viewport to update and remove the motion blur from my objects (was much faster in v2)
that's it so far
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
OK, this was my fault - I forgot I was running octane camera, and kept on changing the settings on the Render window .. what now reminds me - can you do something to syncronise the camera settings to the render window..paride4331 wrote:Hi acc24ex,
I'm not experiencing these issues, could you kindly share a scene where these issues happen to you?
Regards
paride
- we can now access all the render window parameters? - if so, I could do it in maxscript when I catch some time - (did anyone try and do some octane properties for maxscript manual)
3dmax, zbrush, UE
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//Octane render toolbox 3dsmax
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